Racing Simulation Biometric Input and Haptic Feedback Control
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Solution Overview
Problem
Current input and output modalities in computer simulations, such as racing simulations, are limited and can be improved to provide a more immersive and interactive experience.
Innovation Solution
A device with a processor assembly and storage that facilitates a racing simulation by receiving biometric input from users, such as gaze location, heart rate, and pupil dilation, and providing outputs like enlarged GUI elements, confidence estimation, highlight reels, and haptic feedback through steering wheel and seatbelt control.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional input/output modalities are used in racing simulations, then the simulation can run with basic hardware, but the immersion and interactivity are limited
Solution Approach 1:
The system integrates multiple input/output modalities (eye tracking, biometric sensors, haptic feedback devices, spatial audio) into a single racing simulation platform. The processing system can selectively activate different modalities based on what is available, allowing the same simulation to function with basic hardware or enhanced hardware without requiring separate systems for each modality type.
Solution Approach 2:
The patent introduces a processing system that acts as an intermediary between the user and the simulation environment. This intermediary layer collects data from various input devices (eye tracking, biometrics), processes it through machine learning models, and translates it into appropriate simulation responses, thereby coordinating multiple modalities without requiring direct integration between each device.
2Ease of operation
If biometric sensors and eye tracking are added to enhance user experience, then immersion and personalization improve, but hardware complexity and cost increase
Solution Approach 1:
The system uses machine learning models to automatically interpret biometric data and eye tracking signals without requiring manual configuration or complex processing rules. The models self-adjust to individual users' patterns and preferences, providing personalized simulation responses automatically based on collected data, thereby simplifying the operation of the complex sensor system.
Solution Approach 2:
The patent dynamically adjusts simulation parameters (difficulty level, visual effects, audio intensity) based on real-time biometric feedback. By continuously monitoring physiological states and eye movements, the system modifies simulation characteristics to match the user's current condition, creating an adaptive experience that improves ease of operation while managing complexity through automated parameter adjustment.
3Reliability
If multiple output devices (haptic feedback, wind simulation, electronic seatbelt) are integrated, then realism increases, but device complexity and power consumption increase
Solution Approach 1:
The system dynamically activates and deactivates output devices based on the simulation state and user engagement level. Haptic feedback, wind simulation, and electronic seatbelt adjustments are not continuously active but are selectively engaged when the simulation requires them, thereby reducing overall power consumption while maintaining high realism during active use periods.
Solution Approach 2:
The patent implements a feedback loop where biometric data from the user is continuously monitored and fed back into the simulation system. This feedback mechanism allows the system to adjust the intensity and activation of output devices based on real-time user responses, ensuring that energy-intensive realism features are activated only when necessary to maintain immersion and do not drain power unnecessarily.
Data Source
AI summary
In one aspect, a device includes a processor assembly and storage accessible to the processor assembly. The storage includes instructions executable by the processor assembly to facilitate a racing simulation. The instructions are also executable to, as part of facilitating the racing simulation, provide one or more outputs related to the racing simulation based on biometric input associated with a user, provide force feedback at a steering wheel input device, control an output device to simulate wind, and/or control an electronic seat belt.


