Radar Map Search Range for Game Enemy Detection

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Solution Overview

Problem

Existing virtual reality shooting games allow players to easily locate enemy objects using radar map images, reducing the excitement of searching for them.

Innovation Solution

Implementing a system where a search range, smaller than the radar map range, is set based on the player's object position, and the radar map image only displays enemy objects within this search range, encouraging players to actively search for enemies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the radar map image displays the entire radar map range including all enemy objects, then the player can easily locate enemy objects, but the player loses the excitement of searching for them

Engineering Contradiction:
Improveease of locating enemy objectsVSAvoiddifficulty of searching for enemy objects
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies local quality by making the display characteristics dependent on the player's position relative to enemy objects. Specifically, enemy objects are displayed with different visual properties (full display, partial display, or non-display) based on whether they fall within the player's search range, thereby creating localized variations in information presentation that balance ease of location with search excitement.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements dynamics by making the radar map display adaptive and changeable based on player movement and orientation. The search range and corresponding display behavior are not fixed but dynamically adjust as the player moves through the virtual space, transforming the static radar map into a dynamic information presentation system that responds to player actions.

Inventive Principle:
Principle #15Dynamics

2Productivity

If the radar map image shows all enemy positions, then the player can quickly find enemies, but the player does not fully enjoy the searching experience

Engineering Contradiction:
Improvespeed of finding enemiesVSAvoidloss of search experience information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent applies segmentation by dividing the radar map display into multiple regions based on the player's search range. Enemy objects are segmented into different display categories: those within the search range are displayed with full information, those outside are displayed with reduced or no information. This segmentation allows the system to provide comprehensive information when needed while preserving search experience for other situations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements parameter changes by varying the display parameters of enemy objects based on their spatial relationship to the player's search range. The display state parameter (full display, partial display, or non-display) changes according to parameters such as enemy position, player position, and search range boundaries, allowing flexible control over information presentation to balance productivity and search experience.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8678898B2Information storage medium, terminal, image generation method, and network system
Publication Date: 2014.03.25 BANDAI NAMCO ENTERTAINMENT INC
  • US8678898B2 patent drawing
  • US8678898B2 patent drawing
  • US8678898B2 patent drawing

AI summary

A terminal sets a search range that includes a player object and is smaller than a radar map range in an object space based on the position of the player object, and generates a radar map image that indicates the position of the player object and the position of an enemy object within the search range.