Radial Theme Park Layout Reducing Walking Distances

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Solution Overview

Problem

Traditional amusement parks require large land areas and long walking distances between attractions, making them inefficient in terms of space usage and visitor experience.

Innovation Solution

A radially oriented theme park design with a central hub and radially arranged attractions, parking, and underground or short tunnel tram access, minimizing walking distances and optimizing land use, while incorporating multi-level buildings with various attractions and amenities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If traditional amusement park layout is used, then attractions can be distributed over large area, but walking distance between attractions becomes very long

Engineering Contradiction:
Improveland areaVSAvoidwalking distance
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The patent transitions from traditional linear or scattered attraction layouts to a radial configuration where attractions are arranged around a central hub. This dimensional reorganization creates multiple direct access paths from the center to all attractions, dramatically reducing walking distances while maintaining adequate land area for park operations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The park is segmented into distinct radial zones with attractions positioned at different radii from the central hub. This segmentation allows visitors to access attractions in a systematic manner from the center outward, reducing overall walking distance compared to traditional layouts where attractions are dispersed without a organizing structure.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If attractions are spread out to provide variety, then more attractions can be accommodated, but the park requires more land

Engineering Contradiction:
Improvenumber of attractionsVSAvoidland area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The radial design allows attractions to be nested at different distances from the central hub, with smaller attractions potentially positioned closer to the center and larger ones at greater radii. This nesting approach maximizes the number of attractions that can be accommodated within a compact circular footprint, reducing total land area required.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

By organizing attractions radially around a central point rather than dispersing them across a large rectangular or irregular area, the patent achieves high attraction density within a compact circular boundary. This dimensional reorganization allows more attractions to fit within the same land area or reduces the total land area needed for a given number of attractions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If multiple entrance and exit gates are provided for convenience, then visitor access is improved, but the park requires more perimeter infrastructure

Engineering Contradiction:
Improveentrance accessVSAvoidentrance and exit gates
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The central hub serves multiple functions simultaneously: it is the primary entrance point, the main distribution center for accessing all radial attractions, and the location for parking and amenities. This multi-functionality reduces the need for multiple separate entrance gates, as all visitors converge at the single central hub regardless of which attraction they intend to visit.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges entrance, exit, parking, and attraction access functions into a single central hub location. This consolidation eliminates the need for multiple distributed entrance and exit gates, reducing perimeter infrastructure complexity while maintaining convenient access to all attractions through the radial walkway system.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10486073B1Radial theme park
Publication Date: 2019.11.26 WEINER ROBERT S
  • US10486073B1 patent drawing
  • US10486073B1 patent drawing

AI summary

A radially oriented theme park attempts to minimize distances between attractions for many embodiments while providing a central ingress/egress location through a hub which is preferably accessed by a limited access path from outside an outer perimeter of the park.