Radial User Interface for Virtual World Character Management

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Solution Overview

Problem

Existing virtual world interaction systems lack intuitive and user-friendly interfaces for managing virtual characters and items, limiting user engagement and interaction within the virtual environment.

Innovation Solution

A radial user interface with a portrait tool and mini-map that provides animated character status, interactive buttons, and navigation controls, allowing users to manage their virtual characters and items in a simplified and engaging manner, facilitating player-to-player interactions and virtual world navigation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional menu interface is used for virtual world interaction, then the system can provide multiple functions, but the interface becomes complex and difficult to navigate

Engineering Contradiction:
Improveinterface usabilityVSAvoidmenu structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies a radial menu interface where control options are arranged in a circular pattern around a central character portrait. This curved, radial layout allows users to access multiple functions through a unified circular structure rather than navigating through complex hierarchical menus, thereby simplifying operation while maintaining comprehensive functionality.

Inventive Principle:
Principle #14Spheroidality (Curvature)

Solution Approach 2:

The interface transitions from traditional linear or grid-based menu arrangements to a radial dimensional layout. By organizing controls in a circular dimension around the central character, the system provides intuitive spatial relationships between different interaction options, making the interface easier to navigate and understand.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If detailed character management options are provided, then user control over virtual characters improves, but the interface becomes more complex

Engineering Contradiction:
Improvecharacter management capabilityVSAvoidinterface element quantity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The radial menu segments character management functions into distinct radial segments, each representing a different interaction category (e.g., combat, inventory, social). This segmentation organizes multiple detailed controls into manageable groups radiating from the center, providing comprehensive character management while maintaining interface simplicity through structured categorization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The central character portrait serves as a universal anchor point that provides context for all radial menu options. This multi-functional central element allows users to access diverse character management capabilities through a single intuitive interface pattern, reducing the need for separate complex interfaces for different management tasks.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8719730B2Radial user interface and system for a virtual world game
Publication Date: 2014.05.06 GANZ
  • US8719730B2 patent drawing
  • US8719730B2 patent drawing
  • US8719730B2 patent drawing

AI summary

A user interface for a virtual world includes a circular area forming a display for an item in the virtual world, and controls surrounding only a portion of the display for controlling that item.