Rake Card Game Structure for Player-Pooled Wagering

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Solution Overview

Problem

Traditional wagering systems in card games like baccarat and Chinese poker involve the house bearing the risk of patrons winning, which can be mitigated by shifting the risk to patrons and introducing skill elements through mathematics and bluffing or deception.

Innovation Solution

Implementing a system where players wager against each other, with hidden initial card sets and optional additional cards, allowing for bluffing and skill-based gameplay, while the house collects a rake from the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the house bears the risk of patrons winning in traditional wagering systems, then the game can be played with simple rules and house-backed payouts, but the house's financial risk increases

Engineering Contradiction:
Improvehouse risk exposureVSAvoidwagering system structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a bank account system as an intermediary mechanism between players. Instead of the house directly bearing risk, players deposit funds into a bank account that serves as the wagering pool. The house facilitates the game but does not risk its own funds, as the bank account holds the wagering capital. This resolves the contradiction by eliminating house risk exposure while maintaining a structured wagering system through the bank account intermediary.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If players wager against each other with hidden cards and bluffing elements, then skill engagement increases, but the game rules and gameplay complexity increase

Engineering Contradiction:
Improveskill element integrationVSAvoidgameplay structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the card dealing process into distinct phases: initial card distribution with hidden information, intermediate betting rounds where players can bluff and strategize, and final revelation phases. This segmentation allows skill elements like bluffing and strategic decision-making to be integrated without overwhelming complexity, as each phase has specific rules and objectives. Players engage with the game in manageable stages rather than facing all complexity simultaneously.

Inventive Principle:
Principle #1Segmentation

3Productivity

If the house collects a rake from player wagers, then revenue generation improves, but player perception of fairness may worsen

Engineering Contradiction:
Improvehouse revenueVSAvoidplayer fairness perception
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent implements a system where players themselves contribute to the house revenue through mandatory bank account deposits and optional side bets. Rather than the house imposing a rake, players voluntarily place additional wagers that generate revenue. The bank account system requires players to deposit funds that are then used for wagering, and the house collects a portion as facilitation fees. This self-service approach improves fairness perception as players feel they are contributing to revenue generation rather than having it extracted from them.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250356735A1Card game with rake
Publication Date: 2025.11.20 CFPH LLC
  • US20250356735A1 patent drawing
  • US20250356735A1 patent drawing
  • US20250356735A1 patent drawing

AI summary

Some embodiments may relate to a game in which a house takes a rake as a fee for playing a game. A game may include a multiplayer baccarat game that may add a skill element. For example, a baccarat game may add the ability for player's to bluff, choose whether to request cards, raise, fold, and so on. Other example methods and apparatus are described. Some embodiments may include a rake version of Chinese poker. Some embodiments include an open face version of a card game. Some embodiments include a card game with a virtual player position that allows users to play in the virtual player position.