Random Card Distribution Across Compartments for Unpredictable Play

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Solution Overview

Problem

Existing card games face issues with predictability in card sequences due to monitoring of drawn cards, leading to increased predictability of remaining cards and unused cards being returned, which can compromise game integrity, especially in high-stakes games.

Innovation Solution

A method and device for providing sets of randomly ordered cards by distributing cards from multiple supply units to storage compartments, using a sequence of steps to randomly assign and stack cards in compartments, ensuring unpredictability through random selection and distribution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If cards are drawn from a set and set aside, then the game progresses, but the predictability of remaining cards increases

Engineering Contradiction:
Improvegame progressVSAvoidcard sequence unpredictability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The card set is divided into multiple segments or groups. Instead of drawing sequentially from a single ordered deck, cards are distributed across different segments and drawn from multiple segments in a randomized manner, preventing predictable sequencing while maintaining game progress

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of maintaining traditional sequential deck ordering and drawing, the system inverts the approach by randomly shuffling and redistributing cards into multiple groups, then drawing from these groups in non-sequential patterns, thereby reversing the predictable order inherent in conventional card games

Inventive Principle:
Principle #13The other way round (Inversion)

2Reliability

If a stop card is inserted to end the game early, then card predictability is reduced, but a significant number of cards remain unused

Engineering Contradiction:
Improvecard sequence unpredictabilityVSAvoidunused cards
Core Design Contradiction:
ReliabilityVSLoss of substance

Solution Approach 1:

Cards that would otherwise remain unused after a stop card is drawn are recovered and redistributed into new randomized sets. The system captures these remaining cards from multiple decks, shuffles them together, and creates new playable sets, thereby recovering value from what would be waste material

Inventive Principle:
Principle #34Discarding and recovering

3Reliability

If cards are monitored and tracked, then game integrity is maintained, but predictability of card sequences increases

Engineering Contradiction:
Improvegame integrityVSAvoidcard sequence randomness
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The monitoring system tracks cards not just in a single sequential dimension but across multiple dimensions - tracking which cards have been drawn from which segments, while simultaneously randomizing the drawing order across these segments. This multi-dimensional approach maintains comprehensive tracking for integrity while preserving randomness through the added dimensional complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP4491248B1A method of providing a set of randomly ordered cards
Publication Date: 2026.03.18 CARTAMUNDI SERVICES
  • EP4491248B1 patent drawingFigure 1
  • EP4491248B1 patent drawingFigure 2
  • EP4491248B1 patent drawingFigure 3a~3b

AI summary

A method to provide a set of randomly ordered cards is provided, the method, comprising • providing of a device for providing sets of cards, • Distributing cards from N card delivery units to M card storage means, each having P compartments, whereby in each of the M card storage means, sets of randomly ordered cards are provided by a sequence of steps by providing a number of identified cards from the N card receiving points to each of the randomly selected P compartments.