Random Disc Selection Mechanism for Dynamic Game Challenge

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Solution Overview

Problem

Advanced disc golf players often experience boredom when playing the same course repeatedly, especially if it lacks difficulty, necessitating systems and methods to enhance the sport and challenge players.

Innovation Solution

A system utilizing a set of dice to randomly select different types of disc throws and throwing discs, forcing players to use varied techniques and equipment, thereby increasing the game's unpredictability and skill development.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players use the same disc and throw type repeatedly, then they can maintain consistency and practice specific skills, but the game becomes boring and lacks challenge for advanced players

Engineering Contradiction:
Improvegame varietyVSAvoidplayer convenience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically changes the rules during gameplay by randomly selecting disc types and throw types for each hole or segment, transforming a static game into one with varying conditions that maintain player engagement while preserving the core throwing mechanics

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key game parameters (disc weight, size, throw type, target distance) randomly throughout the game, creating varied playing conditions that prevent boredom while maintaining the fundamental disc golf experience

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the course lacks difficulty, then players can complete it quickly and easily, but advanced players become bored and the game lacks challenge

Engineering Contradiction:
Improvegame completion speedVSAvoidgame challenge level
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system introduces dynamic difficulty adjustment by randomly assigning challenging conditions such as requiring specific throw types or disc selections that may not be optimal for each hole, creating variable challenge levels that keep advanced players engaged

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system randomly modifies game parameters including required throw types, disc selections, and target requirements, transforming a static easy course into a dynamically challenging experience that adapts to maintain player interest

Inventive Principle:
Principle #35Parameter changes

3Productivity

If players can choose their own discs and throws, then they can optimize for each situation and achieve better scores, but they never practice rarely used techniques

Engineering Contradiction:
Improvescoring efficiencyVSAvoidskill diversity
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system preemptively counteracts players' natural tendency to stick to comfortable techniques by randomly assigning throw types and disc selections that force players to practice and develop rarely used skills, preventing skill stagnation

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The system randomly changes the required throw types and disc selections, forcing players to adapt and practice diverse techniques rather than optimizing for a narrow set of preferred skills, thereby improving overall versatility

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11420103B2Systems and methods for playing enhanced disc golf
Publication Date: 2022.08.23 BURNETT CLAYTON A
  • US11420103B2 patent drawing
  • US11420103B2 patent drawing
  • US11420103B2 patent drawing

AI summary

A method for playing disc golf on a course having a plurality of targets includes the steps of (a) obtaining a random selection device configured to randomly select one of a plurality of different types of throws, and one of a plurality of different types of discs, (b) the player activates the random selection device to obtain a randomly selected throw, and a randomly selected disc, and (c) the player throws the randomly selected disc with the randomly selected throw at the target. The steps are repeated for each target until the course is completed. The random selection device can be a set of dice.