Random Participant Pool Assignment for Event-Based Gaming

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Solution Overview

Problem

Current fantasy football games require skill in participant selection, leading to an uneven playing field and are time-consuming, with no provision for alternate participants in case of injuries, and are not suitable for social media platforms.

Innovation Solution

A system that generates random participant pools with alternate players, allowing wagering on events like NFL games, where participants are randomly assigned and prizes are awarded based on total points, ensuring a level playing field and quick gameplay suitable for social media.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players manually select participants for fantasy football teams, then they can choose based on skill and knowledge, but the playing field becomes uneven and the process becomes time-consuming

Engineering Contradiction:
Improvefairness of competitionVSAvoidtime required for participant selection
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system automatically selects participants for fantasy football teams using a random number generator, eliminating the need for manual selection by players. The computer system performs the selection process autonomously, assigning participants based on random drawing from predefined pools, thus saving time while maintaining fairness through standardized automated procedures

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the selection parameter from skill-based manual choice to random automated selection. By using random number generators to draw participants from pools, the system transforms the selection process into an objective, time-efficient operation that eliminates bias while ensuring equal opportunities for all players

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If players manually select participants for fantasy football teams, then they can optimize their teams, but the process becomes complex and not suitable for social media platforms

Engineering Contradiction:
Improvesimplicity of gameplayVSAvoidcomplexity of participant selection process
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs participant selection autonomously using automated random drawing processes, eliminating complex manual selection procedures. Players simply place wagers while the computer system handles all selection logic, pool management, and participant assignment, significantly simplifying the user interface and gameplay experience for social media platforms

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system divides participants into separate pools based on their attributes or categories, then uses random number generators to select from these segmented pools. This segmentation allows for organized, manageable selection processes that are computationally efficient and easily implementable on digital platforms, reducing overall system complexity

Inventive Principle:
Principle #1Segmentation

3Reliability

If fantasy football games use skill-based participant selection, then players can demonstrate expertise, but there is no provision for alternate participants when injuries occur

Engineering Contradiction:
Improvecontinuity of gameVSAvoidcomplexity of participant management
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system pre-establishes alternate participant pools alongside the primary participant pools, preparing backup players in advance. When an injury or unavailability occurs, the system can immediately draw from the alternate pool using the same random selection process, ensuring continuous game operation without requiring complex manual substitution procedures

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system builds redundancy into the participant structure by maintaining alternate pools that serve as a cushion against injuries or unavailability. This beforehand preparation ensures that when issues arise, the system has pre-positioned alternatives ready to step in, maintaining game reliability without requiring complex real-time decision-making or manual intervention

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This system provides a fair and efficient event-based game by eliminating the need for skillful participant selection, offering a level playing field, quick gameplay, and accommodating injuries with alternate participants, making it suitable for social media platforms.

Implementation Method 1

a random number generator in communication with the processor. The random number generator is configured to randomly assign one eligible participant of the plurality of participants from one of the groups to a plurality of eligible participants of the plurality of participants from another one of the groups

Methodology Applied
Scientific EffectRandom number generation:

Data Source

PatentUS11975271B2System and method for event-based gaming
Publication Date: 2024.05.07 SMET VENTURES LLC
  • US11975271B2 patent drawing
  • US11975271B2 patent drawing
  • US11975271B2 patent drawing

AI summary

A system and method provides an event-based game to a plurality of players including displaying an event, the event having an end, generating a plurality of different pools for the event, wherein each of the different pools includes a plurality of groups and each of the groups includes a plurality of participants, determining eligible participants for each of the different pools, randomly assigning one eligible participant of the plurality of participants from one of the groups to a plurality of eligible participants of the plurality of participants from another one of the groups, allowing a player to place a wager on the event, selecting one of the eligible participants from each of the different pools, printing a ticket with the selected participants, dispensing the ticket to the player, and awarding a prize based on a highest total number of points at the end of the event.