Random Participant Pool Assignment for Event-Based Gaming
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Solution Overview
Problem
Current fantasy football games require skill in participant selection, leading to an uneven playing field and are time-consuming, with no provision for alternate participants in case of injuries, and are not suitable for social media platforms.
Innovation Solution
A system that generates random participant pools with alternate players, allowing wagering on events like NFL games, where participants are randomly assigned and prizes are awarded based on total points, ensuring a level playing field and quick gameplay suitable for social media.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If players manually select participants for fantasy football teams, then they can choose based on skill and knowledge, but the playing field becomes uneven and the process becomes time-consuming
Solution Approach 1:
The system automatically selects participants for fantasy football teams using a random number generator, eliminating the need for manual selection by players. The computer system performs the selection process autonomously, assigning participants based on random drawing from predefined pools, thus saving time while maintaining fairness through standardized automated procedures
Solution Approach 2:
The system changes the selection parameter from skill-based manual choice to random automated selection. By using random number generators to draw participants from pools, the system transforms the selection process into an objective, time-efficient operation that eliminates bias while ensuring equal opportunities for all players
2Ease of operation
If players manually select participants for fantasy football teams, then they can optimize their teams, but the process becomes complex and not suitable for social media platforms
Solution Approach 1:
The system performs participant selection autonomously using automated random drawing processes, eliminating complex manual selection procedures. Players simply place wagers while the computer system handles all selection logic, pool management, and participant assignment, significantly simplifying the user interface and gameplay experience for social media platforms
Solution Approach 2:
The system divides participants into separate pools based on their attributes or categories, then uses random number generators to select from these segmented pools. This segmentation allows for organized, manageable selection processes that are computationally efficient and easily implementable on digital platforms, reducing overall system complexity
3Reliability
If fantasy football games use skill-based participant selection, then players can demonstrate expertise, but there is no provision for alternate participants when injuries occur
Solution Approach 1:
The system pre-establishes alternate participant pools alongside the primary participant pools, preparing backup players in advance. When an injury or unavailability occurs, the system can immediately draw from the alternate pool using the same random selection process, ensuring continuous game operation without requiring complex manual substitution procedures
Solution Approach 2:
The system builds redundancy into the participant structure by maintaining alternate pools that serve as a cushion against injuries or unavailability. This beforehand preparation ensures that when issues arise, the system has pre-positioned alternatives ready to step in, maintaining game reliability without requiring complex real-time decision-making or manual intervention
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This system provides a fair and efficient event-based game by eliminating the need for skillful participant selection, offering a level playing field, quick gameplay, and accommodating injuries with alternate participants, making it suitable for social media platforms.
Implementation Method 1
a random number generator in communication with the processor. The random number generator is configured to randomly assign one eligible participant of the plurality of participants from one of the groups to a plurality of eligible participants of the plurality of participants from another one of the groups
Data Source
AI summary
A system and method provides an event-based game to a plurality of players including displaying an event, the event having an end, generating a plurality of different pools for the event, wherein each of the different pools includes a plurality of groups and each of the groups includes a plurality of participants, determining eligible participants for each of the different pools, randomly assigning one eligible participant of the plurality of participants from one of the groups to a plurality of eligible participants of the plurality of participants from another one of the groups, allowing a player to place a wager on the event, selecting one of the eligible participants from each of the different pools, printing a ticket with the selected participants, dispensing the ticket to the player, and awarding a prize based on a highest total number of points at the end of the event.


