Random Pattern Matching Awards in Gaming Systems
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Solution Overview
Problem
Current gaming systems lack a dynamic feature that allows for changing patterns to be randomly selected and displayed independently of game play, limiting the variability and excitement of award distributions in gaming environments.
Innovation Solution
A gaming system that includes a processor and memory to randomly select and display patterns, independent of game play, and determines awards based on matches between the selected patterns and game outcomes, providing a changing pattern matching award feature that can be applied to various games, including primary and secondary games, and lottery games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If patterns are randomly selected and displayed independently of game play, then variability and excitement of award distributions is improved, but device complexity increases
Solution Approach 1:
The system is divided into separate functional components: a pattern selection processor that independently selects and displays patterns, and a separate game outcome determination system. This segmentation allows the pattern selection to operate independently from game play, increasing variability without requiring complete system redesign.
Solution Approach 2:
The pattern selection processor serves multiple functions: it selects patterns, displays them on display devices, and enables pattern matching awards across different game types (primary games, secondary games, lottery games). This multi-functionality increases system versatility without proportionally increasing complexity.
2Adaptability or versatility
If multiple electronic gaming machines are connected through shared pattern displays, then player engagement is enhanced, but device complexity increases
Solution Approach 1:
Multiple electronic gaming machines are merged into a networked system that shares a common pattern selection processor and display resources. This allows pattern synchronization across machines, enhancing player engagement through connected gameplay experiences without requiring each machine to have independent pattern selection capabilities.
Solution Approach 2:
A central pattern selection processor acts as an intermediary between the gaming machines and display devices, coordinating pattern selection and distribution across the network. This intermediary manages the complexity of networked operations, allowing individual machines to remain relatively simple while still providing enhanced connected gameplay.
3Adaptability or versatility
If pattern matching awards are determined independently of game outcomes, then additional award features are provided, but measurement precision requirements increase
Solution Approach 1:
The system creates a separate pattern selection instance that generates patterns independent of game outcomes. This copied pattern selection process allows for additional award features based on pattern matching, while the independent nature of the copy ensures that precision requirements are managed through separate validation logic.
Data Source
AI summary
A gaming system and method that provides a changing pattern matching award feature in a gaming environment, which includes a plurality of different patterns that are independently and randomly selectable and displayable by the gaming system during a series of plays of one or more games via one or more electronic gaming machines or other devices of the gaming system or configured to operate with the gaming system.


