Random Progressive Award Reset Values in Gaming Systems

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Solution Overview

Problem

Progressive award systems in gaming machines face issues such as jackpot fatigue, where the progressive award takes a long time to recover to a high value after being won, discouraging players, and slow growth rates when few players are participating, leading to a less engaging experience.

Innovation Solution

Implementing a gaming system that randomly selects a progressive award reset value above the historical value, creating a more exciting and entertaining experience by setting a higher starting point for the progressive award, which can be closer to the maximum value, thereby reducing jackpot fatigue and increasing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the progressive award is reset to a fixed historical value after being won, then the system maintains predictable award structures, but player excitement decreases and jackpot fatigue sets in as the award takes a long time to recover to high values

Engineering Contradiction:
Improvepredictability of award structureVSAvoidtime to recover progressive award value
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies dynamics by making the progressive award reset value variable rather than fixed. The system now randomly selects from multiple possible reset values (e.g., 10, 20, 30, 40, or 50 times the wager), allowing the reset value to adapt and change with each progressive award cycle. This dynamic approach prevents player fatigue by ensuring the award can recover to exciting high values more quickly, while still maintaining a structured system through defined ranges and multipliers.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of the reset value from a single fixed historical value to a range of multiple possible values. By implementing a distribution of reset values (minimum, maximum, and intermediate multiples of the wager), the system transforms the static parameter into a flexible one that can be adjusted based on random selection, thereby reducing the time to reach high award values while maintaining operational predictability through defined parameters.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the progressive award starts at a low historical reset value, then the system ensures sustainable award pools, but the growth rate becomes slow and player engagement decreases

Engineering Contradiction:
Improvesustainability of award poolVSAvoidgrowth rate of progressive award
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent applies preliminary action by pre-establishing a distribution of possible reset values before the progressive award cycle begins. Instead of starting at a single low historical value, the system pre-defines multiple potential starting points (10x, 20x, 30x, 40x, or 50x the wager) that are selected randomly at the start of each cycle. This allows the award pool to begin at an optimally high point, accelerating growth rate and player engagement while still ensuring sustainability through the predefined maximum limits.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent transforms the static parameter of the reset value into a dynamic one by implementing a range of multiples (10-50 times the wager). This parameter change enables the system to balance reliability and productivity: the predefined maximum ensures sustainability by capping the award pool size, while the random selection from higher multiples accelerates the growth rate by starting the progressive award at more exciting values, thereby increasing player engagement.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If the progressive award is reset to a higher value randomly selected from multiple values, then player excitement and engagement increase, but the system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidcomplexity of reset value selection system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the reset value selection into discrete, predefined segments or multiples of the wager (10x, 20x, 30x, 40x, 50x). Instead of implementing a complex continuous range selection system, the patent segments the possible reset values into specific intervals, making the system easier to manage and understand while still providing variety and excitement. This segmented approach reduces computational complexity while maintaining player engagement through random selection from multiple values.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11735005B2Gaming system and method for providing randomly determined progressive award reset values
Publication Date: 2023.08.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US11735005B2 patent drawing
  • US11735005B2 patent drawing
  • US11735005B2 patent drawing

AI summary

A gaming system including one or more progressive awards. Each progressive award is associated with a plurality of different progressive award reset values. Upon a progressive award triggering event occurring and the progressive award being provided to one or more players, the gaming system resets the progressive award to a randomly selected one of the plurality of different progressive award reset values associated with the provided progressive award. Thus, upon a determination to provide a progressive award to a player, that progressive award is reset to a randomly selected value which may be above the reset value historically associated with such a progressive award.