Randomized Betting System Prevents Match-Fixing via Intermediary
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Solution Overview
Problem
Current sports betting methods are vulnerable to match-fixing, allowing athletes and officials to manipulate outcomes for a guaranteed gain, compromising the integrity of both sports and betting.
Innovation Solution
The Pocketball method converts sports events into a random number generator, where participants predict a randomly generated outcome, ensuring equal chances of winning and eliminating the possibility of guaranteed gains through manipulation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If bettors wager directly on the outcome of sport competitions, then bettors can predict the winning team and place bets, but the integrity of sport and betting is vulnerable to match-fixing manipulation
Solution Approach 1:
The patent introduces a random outcome generator as an intermediary between the sport competition and the betting wager. Instead of betting directly on match outcomes, bettors wager on predictions of randomly generated outcomes (such as random minutes, seconds, or events from the match). This intermediary randomization mechanism breaks the direct causal link between match-fixing and betting outcomes, preserving integrity while maintaining betting operation.
2Reliability
If match-fixing is allowed to occur, then corrupted gamblers can bribe athletes or referees to control results and guarantee expected gain, but this creates fraud and loses public trust
Solution Approach 1:
The patent converts the harmful element of predictability in sports outcomes into a benefit by introducing randomness. The random outcome generator transforms the deterministic nature of fixed matches into unpredictable random outcomes, thereby converting the harm of match-fixing into a benefit of guaranteed fairness. Bettors gain expected returns through randomization rather than through manipulating fixed outcomes.
3Ease of operation
If traditional binary wagering on two players is used, then betting is simple and popular, but it creates a cause-and-effect situation where manipulated results lead to manipulated wagering outcomes
Solution Approach 1:
The patent fundamentally changes the parameter being wagered on. Instead of betting on traditional parameters like team victory or score margins, the system changes the parameter to randomly generated outcomes such as specific minutes, seconds, or events within the match. This parameter transformation maintains betting simplicity while eliminating vulnerability to manipulation, as the random parameters cannot be predicted or controlled through match-fixing.
Data Source
AI summary
An algorithmic-based gaming method implemented through a computing system and including generating, with a computer processor, a finite set of 100 temporal elements corresponding to minutes of a prospective soccer match, dividing the finite set of 100 temporal elements into divided and equal quotient betting sections each uniquely including at least one of the 100 temporal elements, the equal quotient betting sections corresponding to a user winning outcome, receiving a plurality of temporal element selections from a plurality of users communicatively coupled to the computing database, and producing a random winning outcome from the occurrence of the prospective soccer match, the random winning outcome corresponding to a last goal scored in the occurrence of the prospective soccer match and the one of the plurality of temporal element selections received from the plurality of users and stored on the computing database.


