Randomizer Units for Casino Game Simulation

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Solution Overview

Problem

Current methods for simulating game outcomes in casino games, such as baccarat, rely on traditional tools like cards and dice, which can be cumbersome and lack randomness, necessitating a more efficient and randomized approach to generate game results.

Innovation Solution

A system utilizing a combination of wheels and dice as randomizer units, where each unit generates outcomes based on unique visual characteristics and labels, allowing for multiple units to be spun simultaneously to determine game results, enabling efficient and randomized outcome generation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional tools like cards and dice are used to simulate game outcomes, then the game simulation can be performed with simple equipment, but the process becomes cumbersome and lacks sufficient randomness

Engineering Contradiction:
Improverandomness of game outcomeVSAvoidcumbersomeness of traditional tools
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent combines multiple randomization elements (wheel with colored segments and dice with numbered faces) into a single integrated randomizer unit. This merging provides both visual (color) and numerical (number) outcomes simultaneously, enhancing randomness while simplifying the operation compared to using separate cards and dice

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The randomizer unit serves multiple functions: it generates both color outcomes (from wheel segments) and numerical outcomes (from dice faces), and can be used for different game types including baccarat. This multi-functionality replaces the need for multiple separate traditional gaming tools

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple randomizer units are used to generate game outcomes, then the randomness and efficiency of outcome generation is improved, but the device complexity increases

Engineering Contradiction:
Improveefficiency of outcome generationVSAvoidnumber of randomizer units
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system divides the randomization function into multiple independent randomizer units, each capable of generating outcomes autonomously. This segmentation allows parallel operation of multiple units to generate multiple game outcomes simultaneously, improving productivity while keeping each individual unit relatively simple in structure

Inventive Principle:
Principle #1Segmentation

3Productivity

If traditional cards are used to determine game outcomes, then the equipment required is simple, but the process is time-consuming and less efficient

Engineering Contradiction:
Improvespeed of game outcome generationVSAvoidcomplexity of randomization mechanism
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent replaces the traditional mechanical card-shuffling and dealing system with a more efficient randomization mechanism based on spinning wheels and rolling dice. This substitution maintains the randomness principle while significantly reducing the time required to generate game outcomes

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9576438B2Apparatus for simulating a game of chance
Publication Date: 2017.02.21 LAS VEGAS SANDS CORP
  • US9576438B2 patent drawing
  • US9576438B2 patent drawing
  • US9576438B2 patent drawing

AI summary

A system and machine-implemented method for facilitating simulation of game play for playing a game, the method including receiving one or more wagers from a user on one or more outcomes of the game, the one or more wagers relating to one of a point total of a first hand and second hand or a condition regarding the values of each of the first hand and the second hand, initiating a randomization event to generate an outcome for the game, the randomization event being generated using a spin of a plurality of randomizer units. Determining the outcome of one or more of the plurality of randomizer units to determine an outcome from the one or more wagers and settling the one or more wagers according to the outcome.