Ranked Coin Virtual Item Access for Non-Paying MOBA Players

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Solution Overview

Problem

In multiplayer online battle arena (MOBA) games, it is difficult for non-paid players to obtain rare virtual items, which can only be obtained through game lotteries or paid coupons.

Innovation Solution

A method and system that allows players to earn and use virtual ranked coins by participating in ranking competitions, enabling the purchase of exclusive virtual items from a ranking mall using these coins.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If rare virtual items are only available through game lottery or paid coupon, then the exclusivity and rarity of virtual items is maintained, but the accessibility for ordinary non-paid players deteriorates

Engineering Contradiction:
Improveaccessibility to virtual itemsVSAvoidavailability of rare virtual items
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent segments the virtual item acquisition system into multiple independent channels: traditional paid coupon channel, game lottery channel, and the newly introduced ranking competition channel. Each channel serves different player segments and item types, allowing ordinary players to access rare items through skill-based competition rather than payment, thus improving accessibility without compromising item exclusivity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces virtual ranked coins as an intermediary currency that bridges the gap between player skill demonstration and virtual item acquisition. Players earn ranked coins through ranking competitions (demonstrating skill), which can then be exchanged for rare virtual items in the ranking mall. This intermediary mechanism transforms the direct payment model into a skill-based earning model, improving accessibility for non-paid players

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If multiple match modes are provided to increase player engagement, then player participation is improved, but the complexity of the game system increases

Engineering Contradiction:
Improveplayer participation rateVSAvoidgame system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The ranking competition mode is designed as a multi-functional system that simultaneously achieves multiple objectives: it serves as a competitive match mode for players, a ranking determination system for player skill assessment, a virtual currency (ranked coin) issuance mechanism, and a promotional channel for rare virtual items. By consolidating these functions into a single integrated mode, the patent increases player participation without proportionally increasing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12616904B2Method, computer device, and storage medium for obtaining a virtual item
Publication Date: 2026.05.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12616904B2 patent drawing
  • US12616904B2 patent drawing
  • US12616904B2 patent drawing

AI summary

The present disclosure discloses a method, an apparatus, a device, a medium, and a program product for obtaining a virtual item. The method includes: displaying a competition entrance (202) to a ranking mode; controlling a virtual role of a user account to participate in a ranking competition match (204) in response to a trigger operation on the competition entrance; displaying a virtual ranked coin (206) obtained in a current game season by participating in the ranking competition match in response to successful participation; and obtaining a virtual item exclusive to the ranking mode from a ranking mall exclusive to the ranking mode based on the virtual ranked coin (208). The present disclosure provides a method for obtaining a rare virtual item, so that an ordinary non-paying player can also obtain a rare virtual item.