Ranking List Interface for Real-Time Multimedia Interaction Updates

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Solution Overview

Problem

Users face challenges in engaging with multimedia content, such as live broadcasts, due to limited interaction capabilities during the viewing experience.

Innovation Solution

An interaction method and electronic device that display a ranking list interface, allowing users to support objects within the content, with real-time updates based on cumulative results, and provide a preview interface for upcoming content, enhancing user engagement and participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a ranking list interface with real-time updates is displayed during multimedia content playback, then user engagement and participation are enhanced, but device complexity and processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interaction system is segmented into distinct modules: a ranking list display module that shows current standings, a real-time update module that processes supporting cumulative results, and a time period management module that handles different interaction phases. This segmentation allows the complex functionality to be managed through independent, specialized components, reducing overall system complexity while maintaining enhanced user engagement capabilities

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-defining time periods for object appearances and pre-positioning interaction components before they are needed. Ranking list interfaces and interaction components are prepared in advance, and time periods are predetermined based on object appearance schedules, allowing the system to handle real-time updates more efficiently without excessive processing demands during playback

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If interaction components are updated in real-time based on supporting cumulative results, then user participation is deepened, but information processing time and system response requirements increase

Engineering Contradiction:
Improveuser participationVSAvoidsystem response time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system implements feedback mechanisms where supporting cumulative results are continuously monitored and automatically reflected in real-time ranking list updates. When users provide support for objects, the system immediately processes this feedback and updates the ranking display, creating a responsive loop that deepens user participation while maintaining efficient response times through automated feedback processing

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system employs periodic action by updating ranking lists at defined intervals corresponding to object appearance time periods rather than continuously. Interaction components are updated periodically when new supporting cumulative results arrive within predetermined time windows, reducing constant processing demands while maintaining timely user participation opportunities

Inventive Principle:
Principle #19Periodic action

3Quantity of substance

If multiple time periods and objects are managed simultaneously in the ranking list, then content coverage is improved, but interface complexity and user cognitive load increase

Engineering Contradiction:
Improvecontent coverageVSAvoidinterface complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The ranking list interface is designed to be dynamic, automatically adjusting its content and structure based on the current time period and active objects. The interface displays only relevant interaction components for the current time period, while maintaining the ability to show multiple objects when appropriate. This dynamic adaptation allows comprehensive content coverage without presenting users with unnecessary information, reducing cognitive load while improving content coverage

Inventive Principle:
Principle #15Dynamics

4Reliability

If blocking operations is implemented for expired time periods, then data consistency is maintained, but user interaction flexibility is reduced

Engineering Contradiction:
Improvedata consistencyVSAvoidinteraction flexibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system uses time period status as an intermediary mechanism to mediate between data consistency requirements and user interaction flexibility. Rather than completely blocking all operations on expired objects, the system selectively enables or disables interaction components based on their time period status. This intermediary approach maintains data consistency by preventing invalid updates while still allowing users to view historical data and interact with currently active objects, preserving flexibility where appropriate

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240163518A1Interaction method and electronic device
Publication Date: 2024.05.16 DOUYIN VISION CO LTD
  • US20240163518A1 patent drawing
  • US20240163518A1 patent drawing
  • US20240163518A1 patent drawing

AI summary

The present disclosure relates to an interaction method and an electronic device, the method comprising: playing multimedia content in an application program; when playing content in the multimedia content that corresponds to a first time period, displaying a leaderboard interface, the first time period being related to a first object in the multimedia content, and the leaderboard interface comprising a first component; and, in response to receiving a first operation on the first component in the first time period, on the basis of the leaderboard cumulative results of the first object, updating the first component to display in a first position in the leaderboard interface, the first position being related to the ranking of the first object.