Game Controller Rapid Fire Module with Adjustable Shot Rate

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Solution Overview

Problem

Existing game controllers lack user-controllable rapid fire capabilities, which limits their adaptability to various games and scenarios, necessitating external modifications that are not intuitive or user-friendly.

Innovation Solution

A game controller or modification kit with a rapid fire module featuring a shot rate adjustment component and multiple preset components, along with a display, allowing users to customize shot rates and store presets, embedded in firmware, software, or hardware, and including additional features like active reload and customizable lighting.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If stock controllers are used, then the controller maintains simplicity and reliability, but it lacks rapid fire capability and user customization options

Engineering Contradiction:
Improverapid fire capabilityVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller is divided into functional modules: a rapid fire module that can be independently activated, a display module for showing shot rates, and a preset module for storing configurations. This segmentation allows the rapid fire capability to be added as a separate functional block without completely redesigning the controller architecture, thus improving adaptability while managing complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller is designed to perform multiple functions: standard gaming controls, rapid fire capability with adjustable shot rates, preset storage for different games, and visual feedback through display. This multi-functionality allows a single controller to adapt to various gaming scenarios and preferences, resolving the contradiction between simplicity and versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If external modifications are made to achieve rapid fire, then rapid fire capability is added, but the modification process becomes complex and non-user-friendly

Engineering Contradiction:
Improverapid fire capabilityVSAvoidconfiguration process
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The controller includes built-in preset storage that automatically saves user-configured shot rates and settings. The system serves itself by maintaining configuration data locally, eliminating the need for external modification tools or complex setup procedures. Users can simply adjust settings and the controller handles storage and retrieval automatically, making the process user-friendly.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The controller comes pre-configured with multiple preset slots that are ready to store different rapid fire settings before use. This preliminary preparation allows users to quickly switch between pre-defined configurations without needing to perform modifications during gameplay, simplifying the operation process.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If rapid fire capability is added without user controls, then the firing rate increases, but the user loses the ability to optimize settings for various games

Engineering Contradiction:
Improvefiring rateVSAvoidgame-specific optimization
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The rapid fire system incorporates dynamic adjustment capabilities where users can modify shot rates in real-time based on game requirements. The preset module allows switching between different configured rates, and the display provides real-time feedback on current settings. This dynamic control enables optimization for various games while maintaining high productivity through rapid fire capability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8753206B2Game controller system
Publication Date: 2014.06.17 ALI DARREN
  • US8753206B2 patent drawing
  • US8753206B2 patent drawing
  • US8753206B2 patent drawing

AI summary

A rapid fire game controller which is configured to be operatively connected to a video game includes a rapid fire shot rate component; a shot rate preset component, and a display for showing a user information about rapid fire rate and preset selection.