Rapid Play Poker Device for Casino Profit Optimization

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Solution Overview

Problem

Video poker games in casinos face challenges due to slow gameplay and low profit margins, as players often make suboptimal decisions, leading to low hold percentages and decreased player interest, necessitating a solution to enhance gameplay speed and increase casino earnings.

Innovation Solution

The implementation of a video poker gaming device with a 'Rapid Play Poker' feature that analyzes card combinations using best theoretical strategies to quickly discard losing hands and focus on potential high-paying hands, allowing players to choose which cards to hold and discard, while providing hints or additional information to improve winning chances.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If video poker games are played at standard speed with player decision-making, then players can make strategic choices about which cards to hold and discard, but the gameplay speed remains slow (6 seconds per game) and casino profits are low

Engineering Contradiction:
Improvegameplay speedVSAvoidplayer decision-making complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system performs preliminary analysis of card combinations and potential outcomes before the player makes their decision. The gaming device evaluates all possible draw scenarios and identifies optimal holding strategies in advance, presenting this information to the player to guide their card selection decision.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

An automated analysis system acts as an intermediary between the game rules and the player. This system evaluates card combinations, calculates potential wins, and provides strategic recommendations, mediating the complex decision-making process and enabling faster play while maintaining strategic depth.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If casinos offer standard video poker games with traditional paytables, then players can enjoy familiar gameplay, but the hold percentage is low (0.5%) and casino revenue is insufficient

Engineering Contradiction:
Improvecasino profit per hourVSAvoidplayer interest and engagement
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system provides feedback to players about the quality of their card holdings and potential outcomes. By analyzing card combinations and communicating winning potential, the system guides players toward more successful hands, increasing overall game revenue while maintaining player engagement through informative feedback rather than purely random outcomes.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the parameter of game evaluation by introducing automated analysis of card combinations and potential outcomes. This transforms the game from purely player intuition-based to one enhanced by systematic evaluation, allowing for optimized hold percentages and improved casino revenue while maintaining player interest through better-informed gameplay.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the gaming device automatically analyzes and discards losing hands, then gameplay speed increases and casino profits rise, but players lose some control over their strategic decisions

Engineering Contradiction:
Improvegames per hourVSAvoidplayer control over strategy
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system performs partial automation by analyzing card combinations and providing recommendations, but leaves the final decision to the player. This partial action approach maintains player control and strategic engagement while significantly improving gameplay speed through automated evaluation of all possible outcomes.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The player retains control by reviewing the system's analysis and making their own card selection decisions based on the provided information. The system serves the player by performing the complex computational analysis, but the player self-determines the final strategy, maintaining adaptability and player agency.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20210142627A1Rapid play poker gaming device
Publication Date: 2021.05.13 ACRES TECH
  • US20210142627A1 patent drawing
  • US20210142627A1 patent drawing
  • US20210142627A1 patent drawing

AI summary

Embodiments of this concept are directed to a video poker gaming device that deals five cards to a player and selects five more cards that represent the possible cards used in a later draw. From these ten cards, the gaming device if a winning combination above a threshold amount is possible. If such a winning combination is not possible, in some embodiments, the device automatically ends the game and deals a new hand. If a win over the threshold amount is possible, the gaming device allows the player to hold and draw cards. This increases the speed of play of the poker game and focuses game play on hands where winning combinations are likely.