Ray Tracing Intersection Testing With Hierarchical Acceleration

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Solution Overview

Problem

Ray tracing systems face challenges in performing intersection testing at a rate suitable for real-time rendering, particularly on devices with tight constraints on silicon area, cost, and power consumption, such as mobile devices, due to the high processing demands and complexity of ray tracing algorithms.

Innovation Solution

A hierarchical acceleration structure is used with a serial-mode and parallel-mode ray processing approach, limiting the number of new ray requests generated during intersection testing to improve efficiency, and storing intersection information to manage memory usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a hierarchical acceleration structure is used to reduce intersection testing work, then processing efficiency is improved, but memory usage increases due to storing acceleration structure data and intersection information

Engineering Contradiction:
Improveintersection testing rateVSAvoidmemory usage
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The patent implements a memory management system that discards intersection information when memory capacity is reached. The controller monitors memory usage and selectively removes older or less relevant intersection data to make space for new data, thereby maintaining the acceleration structure's benefits while preventing memory overflow on resource-constrained devices.

Inventive Principle:
Principle #34Discarding and recovering

Solution Approach 2:

The system dynamically adjusts the amount of intersection information stored based on available memory capacity. When memory is full, the system changes the parameter of stored data by reducing the quantity of intersection information maintained, allowing the hierarchical acceleration structure to function effectively within tight memory constraints.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If ray tracing is performed with high processing power to achieve real-time rendering, then rendering speed is improved, but power consumption and silicon area increase

Engineering Contradiction:
Improverendering speedVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent segments the ray processing into parallel-mode and serial-mode operations. The parallel-mode handles ray requests that can be processed simultaneously, while serial-mode handles those requiring sequential processing. This segmentation allows the system to achieve real-time rendering performance on mobile devices by optimizing the distribution of processing tasks, thereby reducing overall power consumption and silicon area requirements.

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If every ray is tested against every primitive to ensure accurate intersection detection, then measurement precision is improved, but processing time increases significantly

Engineering Contradiction:
Improveintersection detection accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent constructs a hierarchical acceleration structure before performing ray intersection testing. This preliminary action organizes primitives into bounding volumes and groups them in a tree structure, allowing the system to quickly eliminate large portions of the scene that rays cannot intersect. This preprocessing step maintains intersection detection accuracy while dramatically reducing processing time by avoiding tests against every primitive.

Inventive Principle:
Principle #10Preliminary action

4Productivity

If the number of new ray requests is limited in serial-mode processing to improve efficiency, then productivity is improved, but the complexity of managing ray request queues increases

Engineering Contradiction:
Improveray processing efficiencyVSAvoidray request management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a controller that monitors the number of ray requests in queues and provides feedback to adjust processing modes. When the queue exceeds a threshold, the controller switches from parallel-mode to serial-mode processing, limiting new ray request generation. This feedback mechanism manages ray request complexity dynamically while maintaining processing efficiency on resource-constrained devices.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3996048B1Intersection testing for ray tracing
Publication Date: 2025.10.29 IMAGINATION TECH LTD
  • EP3996048B1 patent drawingFigure 1~2
  • EP3996048B1 patent drawingFigure 3
  • EP3996048B1 patent drawingFigure 4

AI summary

A system and method for performing intersection testing of rays in a ray tracing system. The ray tracing system uses a hierarchical acceleration structure comprising a plurality of nodes, each identifying one or more elements able to be intersected by a ray. The system makes use of a serial-mode ray intersection process, in which, when a ray intersects a bounding volume, a limited number of new ray requests are generated.