Ray-Mediated Illumination Control for Localized Artistic Adjustment

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Solution Overview

Problem

Conventional global illumination models in computer graphics lack the ability to provide local control over illumination within a scene, making it difficult for artists to achieve desired artistic effects and realism.

Innovation Solution

The implementation of a ray-mediated illumination control system that uses a hardware processor, graphics processing unit, and memory to interactively control illumination through an illumination rendering engine, activation regions map, ray data, and illumination rules, allowing for localized modification of illumination by scaling ray weights and surface properties.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a conventional global illumination model is used, then realism and visual detail are improved, but local control over illumination is lost

Engineering Contradiction:
ImproverealismVSAvoidlocal control
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The patent divides the scene into multiple activation regions that can be independently controlled. Each region can have its own illumination rules applied, allowing artists to control specific areas while maintaining global illumination effects elsewhere. This segmentation enables local control without sacrificing the overall realism provided by global illumination.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different illumination rules to different regions of the scene based on local requirements. Artists can specify unique illumination properties for each activation region, such as different light sources, intensities, or shadow behaviors, while the rest of the scene maintains the conventional global illumination model. This allows localized artistic control while preserving global realism.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If local control over illumination is implemented, then artistic control is improved, but system complexity increases

Engineering Contradiction:
Improveartistic controlVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary layer between the artist and the illumination system in the form of activation regions and illumination rules. This intermediary structure provides a user-friendly interface for controlling illumination locally while managing the underlying complexity of the rendering system. Artists interact with high-level concepts like regions and rules rather than directly manipulating complex ray-tracing parameters.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements a dynamic system where illumination rules can be selectively applied, modified, or removed from different activation regions during the artistic process. This dynamic control allows artists to adjust local illumination properties in real-time without reconfiguring the entire global illumination system, thereby managing complexity while maintaining flexibility.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10789757B2Ray-mediated illumination control
Publication Date: 2020.09.29 DISNEY ENTERPRISES INC
  • US10789757B2 patent drawing
  • US10789757B2 patent drawing
  • US10789757B2 patent drawing

AI summary

There is provided a method for ray-mediated illumination control. The method includes identifying a first activation region corresponding to one of an origin and a destination of a ray, where the ray is described by a ray data associated with the ray. The method further includes identifying a second activation region corresponding to the other one of the origin and the destination of the ray, interpreting an illumination rule for the ray based on at least one of the first activation region and the second activation region, and modifying an illumination in one of the first activation region and the second activation region based on the illumination rule and the ray data.