Ray Tracing Pixel Sampling for Anti-Aliasing

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Solution Overview

Problem

Conventional ray tracing techniques face challenges in minimizing the aliasing phenomenon while reducing operation amounts, as they either increase realism but require many operations or reduce realism to decrease operation amounts.

Innovation Solution

A method and apparatus that sample four vertices and a pivot for each pixel, using an acceleration data structure for vertex sampling and omitting it for pivot sampling, to determine pixel colors efficiently, thereby reducing the number of required operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If a plurality of rays are generated for one pixel to reduce aliasing, then image realism is improved, but operation amount increases

Engineering Contradiction:
Improveimage realismVSAvoidoperation amount
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The pixel is segmented into five sampling regions (four corners and one pivot point). By dividing the pixel into specific sampling locations, the patent achieves anti-aliasing through targeted sampling at critical positions that capture boundary information, rather than requiring numerous random samples across the entire pixel area.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary determination by checking if any of the five rays intersect with primitives before performing full color calculation. This preliminary intersection test allows the system to identify pixels that require anti-aliasing treatment and apply appropriate weighting only where necessary, reducing overall computational operations.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If one ray is generated for one pixel to reduce operation amount, then operation amount decreases, but aliasing occurs and image quality degrades

Engineering Contradiction:
Improveoperation amountVSAvoidimage quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent merges the sampling purposes of multiple rays into five strategically positioned samples per pixel (four corners + pivot). This combination provides sufficient information for both anti-aliasing and color determination, achieving image quality comparable to methods using many more rays while maintaining lower operation counts.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

Different sampling locations within the pixel serve different purposes: corner samples detect boundary crossings for anti-aliasing, while the pivot sample provides central color information. This local specialization of sampling points ensures that each ray serves a specific function, maximizing image quality with minimal operations.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9189882B2Method and apparatus for ray tracing in a 3-dimensional image system
Publication Date: 2015.11.17 IND ACADEMIC COOP FOUND YONSEI UNIV
  • US9189882B2 patent drawing
  • US9189882B2 patent drawing
  • US9189882B2 patent drawing

AI summary

A ray tracing method and apparatus in a 3-Dimensional (3D) image system. The method includes sampling for four vertexes of each pixel in a plurality of pixels, sampling for a pivot of the each pixel, and determining a color of the each pixel using the sampling result on the four vertexes and the pivot.