Remote Control Vehicle Selective Component Disablement
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Solution Overview
Problem
Existing remote control devices for games lack realistic simulation of vehicle damage and injury, as they typically disable all functions after a hit, failing to provide a nuanced and engaging experience.
Innovation Solution
A game system with selective component disablement allows remote control vehicles to simulate injuries by selectively disabling components based on the area hit, using wireless signals to communicate and calculate game-related quantities such as shots fired, hits, and injuries, enabling more realistic gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If all vehicle functions are disabled after a hit, then the game mechanics are simple to implement, but the gameplay realism and engagement deteriorate
Solution Approach 1:
The patent divides the vehicle into multiple selectable components (engine, weapons, sensors, drive system) that can be independently disabled based on hit location. This segmentation allows partial functionality to remain after a hit, improving realism without requiring complete system shutdown.
Solution Approach 2:
The patent implements location-specific damage responses where hits to different areas of the vehicle disable specific components associated with those areas. This local quality approach creates realistic damage patterns while maintaining system manageability through localized control logic.
2Adaptability or versatility
If selective component disablement is implemented, then gameplay realism is improved, but the device complexity increases
Solution Approach 1:
The patent implements dynamic component disablement where the vehicle's functionality changes in real-time based on accumulated damage to specific components. This dynamic adaptation allows the system to respond flexibly to different combat scenarios while using programmable logic to manage complexity.
Solution Approach 2:
The patent changes the operational parameters of vehicle components based on damage received, transitioning components from fully functional to partially functional or completely disabled states. This parameter-based control provides versatile damage responses while using simple state transitions to manage system complexity.
3Measurement precision
If physical collisions are used to indicate damage, then the game mechanics are simple, but the measurement precision of damage location deteriorates
Solution Approach 1:
The patent replaces physical collision detection with optical or electromagnetic signal detection systems. This substitution enables precise measurement of hit locations through sensors that can detect signal origin points, providing high measurement precision while using standard sensor technology to manage detection complexity.
Data Source
AI summary
A remote control game system comprises two or more game sets, each game set having one or more remote control vehicles and an associated control console. Each of the remote control vehicles comprises: a vehicle body; one or more offensive components mounted with the vehicle body; each of the offensive components operable to communicate at least one offensive signal; one or more sensors mounted with the vehicle body, each of the sensors operable to detect the offensive signal, and in response, to generate a hit signal; and one or more drive components. The drive components are (a) responsive to commands from the control console, to move the vehicle body and operate the offensive components, and (b) responsive to the hit signal to degrade operation of one or both of the vehicle body and offensive components.


