Real-Time Data Integration in Virtual Simulations

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Solution Overview

Problem

Conventional computer games lack dynamic interaction due to pre-programmed scenarios, becoming predictable and less engaging over time, as they do not incorporate real-time data from live events.

Innovation Solution

A method and system that allow a computing device to receive and incorporate real-time data from live events into a simulation program, enhancing the gaming experience by dynamically updating game elements and actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If pre-programmed scenarios are used in computer games, then the game can be executed with simple code and predictable logic, but the gaming experience becomes static and less engaging over time

Engineering Contradiction:
Improvegame programming simplicityVSAvoidgame dynamicity
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by transitioning from static pre-programmed scenarios to dynamic real-time data integration. The system receives live data from external sources (sports events, weather, news) and automatically updates game elements such as player statistics, environment conditions, and narrative elements, making the game adaptive and evolving rather than fixed

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback mechanisms where real-time data from external events is continuously fed back into the game system. The game receives live updates about real-world events and adjusts its virtual representation accordingly, creating a closed-loop system that responds to external changes and maintains relevance

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If real-time data from live events is incorporated into the simulation program, then the gaming experience becomes more dynamic and engaging, but the device complexity increases due to data reception and processing requirements

Engineering Contradiction:
Improvegame dynamicityVSAvoiddata processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary data processing layer that mediates between external data sources and the core game simulation. This intermediary component handles data reception, validation, transformation, and integration, isolating the complex data handling logic from the main game engine and allowing for modular management of complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements a universal data integration framework that can handle multiple types of external data sources (sports, weather, news) through a common architecture. The same data reception and processing infrastructure serves various game elements, reducing overall system complexity compared to dedicated solutions for each data type

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8651868B2Integrating real time data into virtual settings
Publication Date: 2014.02.18 AT&T INTELLECTUAL PROPERTY I L P
  • US8651868B2 patent drawing
  • US8651868B2 patent drawing
  • US8651868B2 patent drawing

AI summary

Data from live events is incorporated into virtual simulations and games. The data may be obtained from various sensors and transferred over a network. However, should one of the participants be a threat, then portions of the virtual simulations and games may be disabled to protect the other participants.