Real-Time Full-Body Animation from Expression Input Using State Machines

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Solution Overview

Problem

Current animation rendering systems are limited in generating complex full body animations, requiring costly and time-consuming post-production processes, especially for user-generated content, and lack real-time capabilities.

Innovation Solution

A system that utilizes a state machine driven by user expression input to generate complex full body animations in real-time or from recordings, using a unique motion algorithm to analyze facial and body movements, voice, heartbeats, and neural data to create lifelike animations of humans and animals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If green screen techniques with actors in special dot suits and multiple cameras are used, then full body animation quality is improved, but production cost and time consumption increase significantly

Engineering Contradiction:
Improveanimation qualityVSAvoidpost production time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent replaces the mechanical motion capture system (dot suits, multiple cameras, green screens) with a computational system that uses standard recording devices to capture facial and body movements, then synthesizes full body animation through algorithms and state machines. This substitution eliminates the need for specialized physical equipment and lengthy post-production processes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates a virtual copy of the user's movements by capturing facial and body expressions with standard devices and generating corresponding full body animation through computational algorithms. This virtual copying approach avoids the need for physical motion capture equipment while achieving similar animation results.

Inventive Principle:
Principle #26Copying

2Manufacturing precision

If complex post production processes are used to create animated characters, then animation quality is improved, but productivity decreases

Engineering Contradiction:
Improveanimation qualityVSAvoidanimation production speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent performs preliminary actions by capturing and storing facial and body movement data during the recording phase, then uses pre-defined state machines and algorithms to automatically generate full body animation. This eliminates the need for time-consuming post-production work while maintaining animation quality.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system performs self-service by automatically processing captured movement data through computational algorithms and state machines to generate complete full body animations without requiring manual post-production intervention. The system handles the entire animation generation process autonomously.

Inventive Principle:
Principle #25Self-service

3Productivity

If state machine algorithms are used to generate animation from expression input, then productivity is improved, but device complexity increases

Engineering Contradiction:
Improvereal-time animation generationVSAvoidcomputational algorithm complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the animation generation process into distinct components: facial movement capture, body movement capture, state machine processing, and animation synthesis. Each component handles a specific aspect of the transformation from expression input to full body animation, making the overall complex system manageable and modular.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250218099A1A system to convert expression input into a complex full body animation, in real time of from recordings, analyzed over time
Publication Date: 2025.07.03 AMGI ANIMATION LLC
  • US20250218099A1 patent drawing
  • US20250218099A1 patent drawing
  • US20250218099A1 patent drawing

AI summary

A system to turn ordinary expression input into a complex full body animation in real time or from recordings analyzed over time is disclosed.