Real-Time Full-Body Animation from Expression Input Using State Machines
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Solution Overview
Problem
Current animation rendering systems are limited in generating complex full body animations, requiring costly and time-consuming post-production processes, especially for user-generated content, and lack real-time capabilities.
Innovation Solution
A system that utilizes a state machine driven by user expression input to generate complex full body animations in real-time or from recordings, using a unique motion algorithm to analyze facial and body movements, voice, heartbeats, and neural data to create lifelike animations of humans and animals.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If green screen techniques with actors in special dot suits and multiple cameras are used, then full body animation quality is improved, but production cost and time consumption increase significantly
Solution Approach 1:
The patent replaces the mechanical motion capture system (dot suits, multiple cameras, green screens) with a computational system that uses standard recording devices to capture facial and body movements, then synthesizes full body animation through algorithms and state machines. This substitution eliminates the need for specialized physical equipment and lengthy post-production processes.
Solution Approach 2:
The patent creates a virtual copy of the user's movements by capturing facial and body expressions with standard devices and generating corresponding full body animation through computational algorithms. This virtual copying approach avoids the need for physical motion capture equipment while achieving similar animation results.
2Manufacturing precision
If complex post production processes are used to create animated characters, then animation quality is improved, but productivity decreases
Solution Approach 1:
The patent performs preliminary actions by capturing and storing facial and body movement data during the recording phase, then uses pre-defined state machines and algorithms to automatically generate full body animation. This eliminates the need for time-consuming post-production work while maintaining animation quality.
Solution Approach 2:
The system performs self-service by automatically processing captured movement data through computational algorithms and state machines to generate complete full body animations without requiring manual post-production intervention. The system handles the entire animation generation process autonomously.
3Productivity
If state machine algorithms are used to generate animation from expression input, then productivity is improved, but device complexity increases
Solution Approach 1:
The patent segments the animation generation process into distinct components: facial movement capture, body movement capture, state machine processing, and animation synthesis. Each component handles a specific aspect of the transformation from expression input to full body animation, making the overall complex system manageable and modular.
Data Source
AI summary
A system to turn ordinary expression input into a complex full body animation in real time or from recordings analyzed over time is disclosed.


