Dynamic Content Propagation via Proximity-Weighted Stacks

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Solution Overview

Problem

Current computer systems fail to effectively propagate content in real time across dynamic networks based on the locational proximity of connected client computers, lacking efficient mechanisms for weighting and prioritizing content based on proximity, rank, topic, time, query, and vote.

Innovation Solution

A computer system comprising interconnected client computers that store and disseminate content using a Content Stack memory, where content rises or falls based on Favorability Value determined by Favorability Parameters, and presents content to users based on proximity, Favorability Value, and user preferences, allowing for real-time propagation and weighting of content across the network.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If content is propagated across a dynamic network in real time based on locational proximity, then content relevance and user engagement are improved, but network complexity and processing requirements increase

Engineering Contradiction:
Improvecontent propagation efficiencyVSAvoidnetwork system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments content propagation by dividing the network into proximity-based zones or clusters, where content is first propagated within local zones before reaching broader networks. This reduces overall network complexity by localizing processing and reducing the scope of real-time computations required across the entire network.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces intermediary components such as proximity servers or gateway nodes that mediate between individual client computers and the broader network. These intermediaries handle the complex tasks of proximity calculation, content filtering, and propagation coordination, thereby reducing the computational burden on individual devices and simplifying the overall system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If multiple weighting parameters (proximity, rank, topic, time, query, vote) are applied to content, then content prioritization accuracy is improved, but computational load and processing time increase

Engineering Contradiction:
Improvecontent prioritization accuracyVSAvoidcomputational power requirement
Core Design Contradiction:
Measurement precisionVSPower

Solution Approach 1:

The system performs preliminary actions by pre-calculating and storing certain weighting parameters such as content rank, topic categories, and historical vote patterns in databases before real-time propagation occurs. During actual content dissemination, only proximity calculations and dynamic vote updates require real-time processing, significantly reducing the computational load while maintaining multi-parameter prioritization accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements partial weighting application by selectively applying different weighting parameters based on content type, user preferences, and network conditions. Not all six weighting parameters are applied uniformly to every content item; instead, the system applies only the most relevant parameters for each specific case, reducing unnecessary computational overhead while maintaining prioritization precision where needed.

Inventive Principle:
Principle #16Partial or excessive action

3Speed

If content is stored and managed in Content Stack memory across distributed client computers, then content availability and dissemination speed are improved, but memory requirements and data management complexity increase

Engineering Contradiction:
Improvecontent dissemination speedVSAvoidmemory storage requirement
Core Design Contradiction:
SpeedVSQuantity of substance

Solution Approach 1:

The Content Stack implementation applies local quality by allowing each client computer to maintain a personalized content stack tailored to its specific user's preferences, location, and browsing history. Rather than every node storing all possible content, each node stores only locally relevant content, reducing overall memory requirements while enabling fast local access and dissemination of pertinent information.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system merges the Content Stack functionality across distributed nodes by implementing a hybrid architecture where local content stacks are supplemented by remote content repositories accessible via the network. This combining of local and remote storage allows the system to achieve fast local content retrieval while reducing the memory burden on individual devices, as not all content needs to be cached locally.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9742853B2Dynamic computer systems and uses thereof
Publication Date: 2017.08.22 AUERBACH MICHAEL HARRISON TRETTER
  • US9742853B2 patent drawing
  • US9742853B2 patent drawing
  • US9742853B2 patent drawing

AI summary

The invention concerns computer systems that are specially adapted to propagate content over a dynamic network, substantially in real time, by virtue of the locational proximity of network joined client computers. Preferably, the content will also be proximity-weighted, and more preferably also rank-weighted, topic-weighted, time-weighted, query-weighted, vote-weighted, and/or location-weighted. The invention particularly concerns such computer systems that employ more than one such weighting. The invention particularly concerns such computer systems that operate using, or through, mobile devices, particularly for distributed computing applications, including social media applications and communications applications conducted over Restricted Computer Networks.