Real-Time Play Voting System for Fan Engagement
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Solution Overview
Problem
Traditional methods for user participation in live events, such as sporting events, are typically passive and do not allow fans to have real-time impact on the action, limiting their involvement and influence on the game.
Innovation Solution
A computer-implemented system that enables fans to participate in calling plays during a football game in real-time by voting on proposed plays, with the winning play being executed on the field, and provides users with access to various information and scoring systems to track their performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional passive participation methods are used, then users can vote or compete in fantasy games, but users have no ability to participate or influence real time events
Solution Approach 1:
The system presents multiple predetermined play options to fans before the actual play occurs. Fans vote on these pre-prepared plays, and the selected play is then executed in real-time. This preliminary presentation of options enables fan influence on real-time events without requiring complex real-time decision-making infrastructure.
Solution Approach 2:
The system introduces a computational intermediary that translates fan votes into actual play selections. The intermediary process receives fan input, processes it through voting algorithms, and outputs the selected play to the coaching staff. This mediator bridges the gap between passive fan voting and active real-time game influence.
2Adaptability or versatility
If real-time fan voting on plays is implemented, then fans can influence game action, but the system complexity increases
Solution Approach 1:
The system divides the play-calling process into discrete segments: play option generation, fan voting, result aggregation, and execution notification. Each segment is handled by separate system components, making the overall complex process manageable and maintainable. The segmentation allows independent optimization of each function.
Solution Approach 2:
The system employs universal components that handle multiple functions: the voting module processes fan input across different plays and situations, the notification system communicates with various stakeholders (fans, coaches, officials), and the play generation creates options based on different game contexts. This multi-functionality reduces overall system complexity through component reuse.
3Productivity
If multiple time period states are implemented for play voting, then real-time decision-making is enabled, but the time required for play execution increases
Solution Approach 1:
The system implements periodic voting cycles with predetermined time allocations for each state (poll creation, notification, voting, result delivery). Each play selection follows a standardized temporal pattern, enabling efficient game flow. The periodic structure ensures that voting doesn't extend indefinitely while maintaining fan engagement.
Solution Approach 2:
The system rapidly transitions through the voting states without unnecessary delays. The poll creation, notification, voting, and result delivery phases are executed in quick succession, skipping non-essential intermediate steps. This rushing through of necessary phases minimizes time loss while maintaining the structured multi-state process.
Data Source
AI summary
A computerized method and system of facilitating state-based participation in calling plays in a football game thereby allowing fans to proactively participate in real-time in the game. A computing device receives a user profile corresponding to a user registered to vote in a real-time football game. A sequence of states is initiated in response to start of a play during the real-time football game. The sequence of states includes receiving a set of plays from a coach, sending the set of plays to a user, and receiving a vote from the user. A result of a real-time play based on the winning play is received and the coach is score updated. The computerized method and system is not limited to football, and may also be applied to other live events such as soccer, baseball, golf, hockey, basketball, movie screenings, game shows, award shows, sales meetings, political events, and business conferences.


