Real-time Preview of Connectable Objects in Physically-modeled Virtual Space

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual reality, augmented reality, and mixed reality systems lack the ability to provide a real-time preview of the connection between objects before they are physically connected, leading to potential errors and inefficiencies in user interactions.

Innovation Solution

A preview system is integrated into VR, AR, and MR systems that continuously physically models connectable objects and displays a preview of their connection, indicating whether the connected state is valid or invalid, allowing users to visualize the outcome before actual connection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a preview system is added to show connection outcomes before physical connection, then user interaction quality and error reduction are improved, but system complexity and computational load increase

Engineering Contradiction:
Improveconnection accuracyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary physical modeling and connection validation before the actual connection action occurs. The preview system calculates and displays the expected connection outcome, connection validity, and potential conflicts before the user completes the connection, allowing users to correct errors in advance and improving connection accuracy without requiring complex post-processing

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a virtual copy or representation of the connection outcome in the preview interface, showing users how objects will be connected without actually performing the physical connection. This virtual preview model allows users to visualize and validate the connection before committing to it, reducing errors while maintaining manageable system complexity through lightweight rendering

Inventive Principle:
Principle #26Copying

2Loss of information

If real-time preview is provided during object connection, then user feedback and error detection are improved, but computational resources and processing time are consumed

Engineering Contradiction:
Improveconnection feedbackVSAvoidcomputational energy
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The preview system performs partial physical modeling by focusing computational resources only on the specific connection being previewed rather than recalculating the entire scene. The system evaluates connection validity, spatial conflicts, and physical constraints for the candidate connection in isolation, providing timely feedback with reduced computational overhead

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system performs preliminary validation checks to identify and flag potential connection errors, conflicts, or invalid states before the user commits to the connection. By detecting issues in advance through the preview, the system prevents erroneous connections without requiring expensive post-correction computations, reducing overall computational energy consumption

Inventive Principle:
Principle #9Preliminary anti-action

3Manufacturing precision

If continuous physical modeling is performed for preview, then preview accuracy and realism are improved, but processing speed and responsiveness may decrease

Engineering Contradiction:
Improvepreview accuracyVSAvoidprocessing speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The physical modeling process is segmented into discrete evaluation components for the preview system: connection validity checking, spatial conflict detection, and physical constraint validation. Each component processes only the relevant data for the specific connection being previewed, maintaining high accuracy while improving processing speed through modular, targeted computation rather than full-scene recalculation

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240329796A1Real-time preview of connectable objects in a physically-modeled virtual space
Publication Date: 2024.10.03 MAGIC LEAP INC
  • US20240329796A1 patent drawing
  • US20240329796A1 patent drawing
  • US20240329796A1 patent drawing

AI summary

Virtual reality (VR), augmented reality (AR), and/or mixed reality (MR) systems may enable one or more users to connect two or more connectable objects together. These connectable objects may be real objects from the user's environment, virtual objects, or a combination thereof. A preview system may be included as a part of the VR, AR, and/or MR systems that provide a preview of the connection between the connectable objects prior to the user(s) connecting the connectable objects. The preview may include a representation of the connectable objects in a connected state along with an indication of whether the connected state is valid or invalid. The preview system may continuously physically model the connectable objects while simultaneously displaying a preview of the connection process to the user of the VR, AR, or MR system.