Real-Time Interactive Teaching Platform for Code Editing

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Solution Overview

Problem

Existing instructional platforms lack the ability to alter or revise elements within questions and tests, fail to understand components of problems in proper technological or scientific environments, and do not provide a multi-user real-time environment for interaction and competition.

Innovation Solution

A method that distributes content, including text and code, over a network to computing devices, providing each device with an editor to edit, display, and process the content in real-time, and allowing for concurrent display of content across devices, enabling users to participate in a multi-user real-time environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If static text code is provided to users, then the platform is simple to operate, but users cannot understand components of the problem in the proper technological or scientific environment

Engineering Contradiction:
Improveease of useVSAvoidcontext understanding
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates a virtual copy of the actual programming environment within the instructional platform. This virtual environment replicates syntax highlighting, libraries, functions, and other operators, allowing users to interact with code as if they were in the real technological environment without requiring physical access to complex development tools.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an intermediary layer between the static text code and the user. This intermediary environment provides contextual information, syntax highlighting, and environmental features that bridge the gap between simple text display and complex programming environments, enabling users to understand code components in their proper context.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of manufacture

If existing instructional platforms are used, then the platform is easy to implement, but the inability to alter or revise elements within the question limits adaptability

Engineering Contradiction:
Improveplatform implementationVSAvoidquestion revision capability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent transforms static instructional content into dynamic elements that can be altered, revised, and modified in real-time. The virtual environment allows users to edit code, change parameters, and revise problem elements interactively, enabling adaptability without requiring complex platform restructuring.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the instructional content into modular, editable elements within the virtual environment. Users can selectively alter specific components of questions and tests without affecting the entire platform, maintaining ease of implementation while gaining flexibility in content revision.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If single-user instructional platforms are used, then the system complexity is low, but the inability to participate in multi-user real-time environment reduces engagement and competitiveness

Engineering Contradiction:
Improvesystem complexityVSAvoidlearning engagement
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent merges multiple user interactions within a single virtual environment. Users can participate simultaneously in real-time, collaborate on problems, and compete for rankings all within the same instructional platform, combining the functionality of multiple systems into one integrated environment.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a universal virtual environment that supports multiple functions: individual learning, collaborative work, competitive testing, and real-time interaction. This multi-functional platform increases engagement and productivity while maintaining manageable system complexity through unified architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250069521A1Systems and methods for providing real-time interactive teaching and learning environments
Publication Date: 2025.02.27 DEHMOUBED RYAN
  • US20250069521A1 patent drawing
  • US20250069521A1 patent drawing
  • US20250069521A1 patent drawing

AI summary

A method and system for distributing content in a real-time interactive environment to one or more computing devices configured to include, via a graphical user interface (GUI), an editor to display, arrange, edit, debug, and interpret, run, execute, or compile code provided within the editor, and then output result feedback to the user via the GUI, the code being modifiable text or a plurality of arrangeable visual objects within the GUI, and the editor being configured to include an integrated development environment (IDE) to edit, interpret and run code within the real-time interactive environment, the IDE further configured to provide visual cues to assist in viewing, arranging, and editing the code.