Real-Time Virtual Product Visualization Through Physical Objects

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Solution Overview

Problem

Brick-and-mortar stores struggle to display the extensive product catalog of online retailers due to space constraints, leading to out-of-stock issues and limited customer interaction with desired product configurations, while existing digital content creation tools are complex and require expert knowledge.

Innovation Solution

A system that uses a sensing platform with physical objects representing products to generate real-time, photorealistic visualizations of products in a virtual scene through ray tracing, allowing customers to interactively explore and arrange products in a virtual environment using tangible user interfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If brick-and-mortar stores display physical products to enable customer interaction, then customer interaction and product visualization are improved, but space requirements increase and product catalog coverage is limited

Engineering Contradiction:
Improvecustomer interactionVSAvoidstore space
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent creates physical miniature models (e.g., tiny furniture pieces, toy cars) that represent full-sized products. These miniatures serve as copies that convey product information and enable customer interaction without requiring the actual full-sized products to be displayed in the store, thus resolving the space constraint while maintaining customer engagement capability

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions from two-dimensional product images on screens to three-dimensional physical miniatures that customers can touch, rotate, and manipulate. This dimensional shift enables intuitive spatial understanding of products without requiring physical display of the actual products, addressing both the interaction quality and space utilization contradictions

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If brick-and-mortar stores display physical products, then product visualization quality is improved, but the ability to display extensive product catalog is limited

Engineering Contradiction:
Improveproduct catalog coverageVSAvoidproduct visualization
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Physical miniatures serve as information carriers that represent products from the extensive online catalog. Each miniature model provides tactile feedback and spatial representation while linking to detailed digital product information, enabling customers to explore the full catalog without requiring physical display of all products

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The physical miniatures act as intermediaries between the customer and the product catalog. They provide immediate tactile interaction while simultaneously linking to comprehensive digital product information, bridging the gap between limited physical display space and extensive product catalog

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If digital content creation tools are used for product visualization, then product representation quality is improved, but system complexity increases

Engineering Contradiction:
Improveproduct representation qualityVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Instead of using complex digital modeling software that requires expert knowledge, the system uses simple physical miniature models that customers can easily manipulate. These tangible miniatures automatically generate simplified digital representations through image capture and processing, reversing the traditional workflow from complex digital creation to simple physical representation

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The traditional workflow requires customers to learn complex digital tools to create product visualizations. This patent inverts the approach by providing simple physical miniatures that automatically generate digital representations through automated image capture and processing, eliminating the need for customer expertise in complex software

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS20250209524A1Real-time visualization of a virtual scene controllable through physical objects
Publication Date: 2025.06.26 WAYFAIR LLC
  • US20250209524A1 patent drawing
  • US20250209524A1 patent drawing
  • US20250209524A1 patent drawing

AI summary

Method and systems for visualizing product(s) in a virtual scene are provided. A first product is visualized in the virtual scene by obtaining, from a sensing platform having positioned thereon a first physical object representing the first product, a first pose of the first physical object and a first identifier of the first product; identifying, using the first identifier and from among a plurality of three-dimensional (3D) models corresponding to a respective plurality of products, a first 3D model corresponding to the first product; generating a visualization of product(s) in the virtual scene at least in part by: generating, at a position and orientation in the virtual scene determined from the first pose of the first physical object, a visualization of the first product using the first 3D model of the first product; and providing the visualization to a display device for displaying the visualization.