Real-to-Virtual Mapping for Mixed Reality Gaming

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Solution Overview

Problem

Conventional virtual world gaming environments limit player interaction to a static computer screen, leading to prolonged sitting and potential addiction, while also restricting real-world interactions and social engagement.

Innovation Solution

A method and system that map real environment features into a virtual environment, allowing players to interact with a dynamic gaming landscape that reflects their real-world movements, enabling interactions between real and virtual characters, and facilitating transactions across both environments using a mobile device equipped with location, orientation, and motion detection modules.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players interact with virtual world games on a computer screen, then gaming immersion and fantasy experience are improved, but physical activity is reduced and real-world interactions are limited

Engineering Contradiction:
Improvegaming immersionVSAvoidphysical inactivity
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The patent merges the virtual gaming environment with the real physical environment by mapping virtual game elements to real-world locations and objects. Players physically move through real-world spaces while interacting with virtual game elements, combining physical activity with gaming immersion in a single integrated experience.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent adds a physical spatial dimension to traditional virtual gaming by mapping virtual coordinates to real-world geographic locations. This transforms the gaming experience from a purely two-dimensional screen-based interaction to a three-dimensional experience that encompasses both virtual and physical spaces.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Duration of action of moving object

If virtual world gaming is played for extended periods, then gaming engagement is improved, but gaming addiction and health issues worsen

Engineering Contradiction:
Improvegaming engagementVSAvoidgaming addiction
Core Design Contradiction:
Duration of action of moving objectVSObject-generated harmful factors

Solution Approach 1:

The patent makes the gaming experience dynamic by requiring players to physically move through real-world spaces rather than remaining stationary. The game environment dynamically updates based on the player's physical location and movements, creating an active rather than passive gaming experience that reduces sedentary time.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If real environment features are mapped to virtual environment, then player interaction and engagement are improved, but system complexity and data processing requirements worsen

Engineering Contradiction:
Improveplayer interactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent employs universal coordinate systems and standardized data structures that can map any real-world location to virtual space. This multi-functional approach allows the same mapping infrastructure to handle diverse real-world features (buildings, landmarks, geographic coordinates) while maintaining consistency in the virtual environment, reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Adaptability or versatility

If location tracking and real-time mapping are implemented, then gaming experience and interactivity are improved, but energy consumption and data usage worsen

Engineering Contradiction:
Improvegaming interactivityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent implements periodic updates of location and mapping data rather than continuous real-time tracking. The system updates the virtual environment based on periodic location checks and predefined mapping zones, reducing the frequency of data transmissions and processing while maintaining adequate gaming interactivity.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS8675017B2Real world gaming framework
Publication Date: 2014.03.18 QUALCOMM INC
  • US8675017B2 patent drawing
  • US8675017B2 patent drawing
  • US8675017B2 patent drawing

AI summary

A virtual environment and real world environment are combined into a framework that facilitates large-scale social interaction in multi-player fantasy games played in both the real world and/or a virtual world. Such combination of real and virtual world features may blend geo-caching, orienteering, and other virtual gaming features to enable players to interact across the real and virtual environments. A real world player is also mapped into the virtual environment, thereby inserting the player's movements and actions into the virtual environment. Additionally, this feature enables interaction between players located in a real environment with characters found in a virtual environment. A player may use a mobile device that is configured to recognize the geo-location and orientation of the player and display a corresponding view of the virtual environment gaming landscape for the player.