Real-to-Virtual Mapping for Mixed Reality Gaming
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Solution Overview
Problem
Conventional virtual world gaming environments limit player interaction to a static computer screen, leading to prolonged sitting and potential addiction, while also restricting real-world interactions and social engagement.
Innovation Solution
A method and system that map real environment features into a virtual environment, allowing players to interact with a dynamic gaming landscape that reflects their real-world movements, enabling interactions between real and virtual characters, and facilitating transactions across both environments using a mobile device equipped with location, orientation, and motion detection modules.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players interact with virtual world games on a computer screen, then gaming immersion and fantasy experience are improved, but physical activity is reduced and real-world interactions are limited
Solution Approach 1:
The patent merges the virtual gaming environment with the real physical environment by mapping virtual game elements to real-world locations and objects. Players physically move through real-world spaces while interacting with virtual game elements, combining physical activity with gaming immersion in a single integrated experience.
Solution Approach 2:
The patent adds a physical spatial dimension to traditional virtual gaming by mapping virtual coordinates to real-world geographic locations. This transforms the gaming experience from a purely two-dimensional screen-based interaction to a three-dimensional experience that encompasses both virtual and physical spaces.
2Duration of action of moving object
If virtual world gaming is played for extended periods, then gaming engagement is improved, but gaming addiction and health issues worsen
Solution Approach 1:
The patent makes the gaming experience dynamic by requiring players to physically move through real-world spaces rather than remaining stationary. The game environment dynamically updates based on the player's physical location and movements, creating an active rather than passive gaming experience that reduces sedentary time.
3Adaptability or versatility
If real environment features are mapped to virtual environment, then player interaction and engagement are improved, but system complexity and data processing requirements worsen
Solution Approach 1:
The patent employs universal coordinate systems and standardized data structures that can map any real-world location to virtual space. This multi-functional approach allows the same mapping infrastructure to handle diverse real-world features (buildings, landmarks, geographic coordinates) while maintaining consistency in the virtual environment, reducing overall system complexity.
4Adaptability or versatility
If location tracking and real-time mapping are implemented, then gaming experience and interactivity are improved, but energy consumption and data usage worsen
Solution Approach 1:
The patent implements periodic updates of location and mapping data rather than continuous real-time tracking. The system updates the virtual environment based on periodic location checks and predefined mapping zones, reducing the frequency of data transmissions and processing while maintaining adequate gaming interactivity.
Data Source
AI summary
A virtual environment and real world environment are combined into a framework that facilitates large-scale social interaction in multi-player fantasy games played in both the real world and/or a virtual world. Such combination of real and virtual world features may blend geo-caching, orienteering, and other virtual gaming features to enable players to interact across the real and virtual environments. A real world player is also mapped into the virtual environment, thereby inserting the player's movements and actions into the virtual environment. Additionally, this feature enables interaction between players located in a real environment with characters found in a virtual environment. A player may use a mobile device that is configured to recognize the geo-location and orientation of the player and display a corresponding view of the virtual environment gaming landscape for the player.


