Real-Virtual Robot Control for Low-Cost Interactive Scenarios

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Solution Overview

Problem

Existing robots for entertainment purposes are either too expensive with limited functionality or too basic, restricting user interaction and experience, as they either lack advanced features or are cost-effective but offer minimal engagement due to limited capabilities.

Innovation Solution

A robot platform with a control system that utilizes degrees of freedom implemented by actuators, allowing for complex movements and interactions, combined with virtual robots to enhance user experience through a system that integrates real and virtual robots for interactive entertainment, using a general-purpose computer to generate control signals and simulate actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If advanced robot functionality is implemented, then user interaction and entertainment experience are improved, but device cost increases

Engineering Contradiction:
Improverobot functionalityVSAvoiddevice cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent creates virtual copies of robots that can be instantiated multiple times at low cost. These virtual robots replicate the appearance and behavior of expensive physical robots, allowing unlimited deployment without proportional cost increases. The virtual instances are generated through software rather than hardware manufacturing.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system merges virtual and physical robot instances into a unified control framework. A single control system can manage both expensive physical robots and inexpensive virtual robots simultaneously, allowing the physical robots to perform high-value tasks while virtual robots handle routine or training functions.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If multiple physical robots are deployed to enhance user experience, then interaction scenarios are improved, but system cost increases

Engineering Contradiction:
Improveinteraction scenariosVSAvoidnumber of robots
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

Instead of deploying multiple expensive physical robots, the system creates multiple virtual robot instances that can be deployed at minimal cost. Each virtual instance can participate in interactions independently, providing the same functional benefits as physical robots without the proportional cost increase.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual robot instances can serve multiple functions simultaneously - they can act as training partners, entertainment companions, and test subjects for different interaction scenarios. A single virtual instance can be reconfigured for different roles, replacing the need for multiple specialized physical robots.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of manufacture

If basic robot functionality is used to reduce cost, then device affordability is improved, but user interaction quality deteriorates

Engineering Contradiction:
Improvedevice costVSAvoiduser interaction
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of advanced robots that provide high-quality interaction capabilities at low cost. These virtual instances replicate the sophisticated behaviors and responses of expensive physical robots, making advanced interaction quality accessible to budget-conscious users.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system allows dynamic adjustment of robot capabilities through software parameters. Virtual robots can be configured with different levels of intelligence, behavior complexity, and interaction styles without hardware changes, enabling cost-effective customization of interaction quality based on user needs and budget constraints.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3566826B1Apparatus control system and method
Publication Date: 2023.05.10 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3566826B1 patent drawingFigure 1
  • EP3566826B1 patent drawingFigure 2
  • EP3566826B1 patent drawingFigure 3

AI summary

A system for controlling interactions between a plurality of real and virtual robots, the system comprising one or more real robots present in the real environment, one or more virtual robots present in a virtual environment corresponding to the real environment, and a processing device operable to control interactions between one or more of the real robots and one or more of the virtual robots, wherein the interactions between the real and virtual robots are dependent upon at least the positions of the one or more real robots in the real environment and the positions of the one or more virtual robots in the virtual environment.