Reality Content Generation With 3D Audio and Depth-Aligned Scenes
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Solution Overview
Problem
The high costs and labor-intensive nature of manually creating virtual reality content, such as virtual worlds and environments, pose challenges in achieving satisfactory visual quality.
Innovation Solution
A method utilizing generative adversarial networks (GANs) to generate virtual scenes, audio content, and depth maps from text, adjusting these based on sound attributes, and combining them to create 3D audio content for improved visual quality in reality services.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If manual creation of virtual reality content is used, then visual quality can be controlled, but production cost and time increase significantly
Solution Approach 1:
The patent uses generative adversarial networks (GANs) to create virtual scenes, audio content, and depth maps by copying and generating content from text descriptions rather than manual creation. The GAN model learns from existing data to synthesize new virtual reality content, replacing the time-consuming manual modeling and rendering processes while maintaining high visual quality through the network's generated outputs.
Solution Approach 2:
The patent replaces manual mechanical creation processes with automated AI-based systems. Instead of manually modeling 3D scenes and generating audio content, the system uses GANs to automatically generate virtual scenes, audio content, and depth maps from text inputs, substituting human creativity with machine learning algorithms that can produce similar or superior results more efficiently.
2Manufacturing precision
If manual creation of virtual reality content is used, then visual quality can be controlled, but production cost increases
Solution Approach 1:
The patent uses generative adversarial networks (GANs) to create virtual scenes, audio content, and depth maps by copying and generating content from text descriptions rather than manual creation. The GAN model learns from existing data to synthesize new virtual reality content, replacing the time-consuming manual modeling and rendering processes while maintaining high visual quality through the network's generated outputs.
Solution Approach 2:
The patent replaces manual mechanical creation processes with automated AI-based systems. Instead of manually modeling 3D scenes and generating audio content, the system uses GANs to automatically generate virtual scenes, audio content, and depth maps from text inputs, substituting human creativity with machine learning algorithms that can produce similar or superior results more efficiently.
3Productivity
If text-based generation is used, then production effort is reduced, but alignment precision of sound attributes may deteriorate
Solution Approach 1:
The patent incorporates feedback mechanisms where the GAN model iteratively refines generated content based on evaluations of sound attribute alignment. The system assesses the coherence between generated audio content and visual scenes, making adjustments to ensure proper spatial and temporal alignment of sound attributes with corresponding visual elements, thereby maintaining precision despite automated generation.
Solution Approach 2:
The patent uses generative adversarial networks (GANs) to create virtual scenes, audio content, and depth maps by copying and generating content from text descriptions rather than manual creation. The GAN model learns from existing data to synthesize new virtual reality content, replacing the time-consuming manual modeling and rendering processes while maintaining high visual quality through the network's generated outputs.
Data Source
AI summary
The embodiments of the disclosure provide a method for improving a visual quality of a reality service content, a host, and a computer readable storage medium. The method includes: generating a first virtual scene, an audio content, and a depth map based on a text, wherein the audio content includes an audio component and the depth map includes depth information; determining a sound attribute corresponding to an audio source based on the audio component and the depth information; adjusting the first virtual scene as a second virtual scene at least based on the sound attribute corresponding to the audio source; determining a 3D audio content at least based on the sound attribute and the audio content; and combining the 3D audio content with the second virtual scene into the reality service content.


