Real-Time Group Consensus Voting System for Live Events

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Solution Overview

Problem

Current systems do not allow for real-time group consensus voting during games and shows, limiting audience participation and influence on the outcome, as votes are typically cast before or after the event, not during.

Innovation Solution

A system enabling time-based, consensus-based voting that allows groups to vote in real-time, affecting the game or show immediately, using token-based communication and voting devices for individual or group inputs, which can be fractional and measured in various units, and supports live streaming and virtual interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If votes are cast before or after the game/show, then voting functionality is provided, but real-time audience participation and influence on the outcome is limited

Engineering Contradiction:
Improvereal-time participation delayVSAvoidvoting system implementation
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The system transitions from static pre/post-game voting to dynamic real-time voting during gameplay. The voting interface is integrated into the live stream, allowing audiences to cast votes at any moment during the game, with results immediately affecting the game state. This dynamic approach eliminates time delays and enables continuous audience participation throughout the event.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces an intermediary system that connects the live game stream with the voting interface. This intermediary processes real-time votes from multiple sources, aggregates them, and transmits the results to the game system without delay. The intermediary acts as a bridge between audience input and game response, enabling seamless real-time interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If real-time voting is implemented, then audience participation and influence is enhanced, but system complexity increases

Engineering Contradiction:
Improveaudience participation capabilityVSAvoidvoting system architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The voting system is designed as a universal platform that can handle multiple voting types (individual, group, team votes), various vote weights (fractional and integer), and different game/show formats. The same core infrastructure supports all these variations, reducing the need for separate complex systems for each voting scenario and simplifying overall architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses parameter-based configuration to adapt to different voting scenarios without changing the core system structure. By adjusting parameters such as vote weight, time windows, and consensus thresholds, the system can accommodate various game types and participation models, maintaining simplicity while providing high adaptability.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If group consensus voting is enabled, then collaborative participation is improved, but vote processing and result determination becomes more complex

Engineering Contradiction:
Improvegroup voting functionalityVSAvoidconsensus detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback mechanisms that continuously monitor group vote aggregation and provide real-time information about consensus status. As votes are cast, the system tracks the emerging consensus and can signal when a threshold is approached or reached. This feedback loop simplifies the detection of group consensus by providing incremental updates rather than requiring complex post-processing analysis.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-defines consensus thresholds and voting rules before the voting process begins. By establishing these parameters in advance, the system avoids complex real-time calculations and decision-making. The pre-set criteria enable straightforward comparison of incoming votes against known thresholds, simplifying the measurement and detection of group consensus during the voting process.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240087390A1System and method for group consensus voting for games and shows
Publication Date: 2024.03.14 DEDALEB IP HOLDINGS LLC
  • US20240087390A1 patent drawing
  • US20240087390A1 patent drawing
  • US20240087390A1 patent drawing

AI summary

A system and method for a threshold-based and/or timer-based voting session are described. This includes users rapidly clicking on votes or entering a bulk vote quantity, the higher votes during a given timeframe (5 seconds), the higher the threshold, the less votes during a given timeframe (5 seconds), the lower the threshold. Thresholds can be a bar chart (rising and falling), an odometer (rotating left to right) or the like, and may be gradual. This includes starting the timer with for a given length of time (i.e., 60 seconds). Users may click on votes (one vote at a time) or enter a bulk vote quantity (i.e., 25 votes total, or the like). When the timer reaches zero seconds (or a value if counting up), the host performs the voted action. The host may have a given time (e.g., 10 seconds) to perform the action.