Real-time Play Valuation Using Net Expected Scoring

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Solution Overview

Problem

Conventional fantasy sports scoring systems fail to account for the situational context of athletic performances, leading to inaccurate valuation of plays and athletes, as they solely rely on cumulative statistics without considering the game situation or impact on the outcome.

Innovation Solution

A valuation system that calculates the net expected scoring (NES) for each game state based on historical data and regression analysis, allowing real-time valuation of plays by determining the difference in expected scoring before and after a play, and distributing this value among athletes involved, taking into account the specific circumstances of each play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional fantasy sports scoring systems assign points based solely on cumulative statistics, then the scoring system is simple and easy to implement, but the valuation of plays and athletes becomes inaccurate because it does not account for situational context

Engineering Contradiction:
Improveaccuracy of play valuationVSAvoidcomplexity of scoring system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the valuation process into distinct components: (1) defining game states based on situational context, (2) calculating net expected scoring (NES) for each game state using historical data, (3) determining play value as the difference between post-play and pre-play NES, and (4) distributing value to individual athletes. This segmentation allows accurate situational valuation while maintaining a structured, manageable system framework.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies preliminary action by pre-calculating NES values for all possible game states using historical data and regression analysis before actual games occur. This creates a lookup table of expected scoring values for various situations, enabling real-time play valuation without complex calculations during live gameplay, thus balancing accuracy with computational efficiency.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If points are assigned based purely on cumulated statistics at the end of competition, then the scoring method is straightforward and requires minimal processing, but it fails to distinguish between plays of different situational value

Engineering Contradiction:
Improvediscrimination of play valueVSAvoidprocessing time for valuation
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary calculations by pre-computing NES values for all possible game states using historical data before competitions begin. This creates a ready-reference database of expected scoring values, allowing real-time play valuation to simply look up pre-calculated values and compute differences, minimizing processing time during actual games while maintaining high measurement precision.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a simplified computational model (NES calculation system) that replicates the complex relationship between game situations and scoring outcomes based on historical patterns. This model copy allows the system to quickly estimate play value without needing to analyze every historical game scenario in real-time, thus reducing processing time while maintaining accurate discrimination of play value.

Inventive Principle:
Principle #26Copying

3Measurement precision

If conventional systems count all yards gained without regard to game situation or defense quality, then the statistics are easy to collect and compute, but they do not reflect the true difficulty or value of the performance

Engineering Contradiction:
Improveaccuracy of performance assessmentVSAvoidcomplexity of data collection
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments performance assessment into game-state-dependent components by defining specific game states that capture relevant contextual factors (score differential, time remaining, down and distance, defensive strength). This segmentation allows the system to assess performance accuracy without requiring collection of every possible detail, as only state-defining parameters need to be tracked.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes the parameters used for performance assessment from simple cumulative statistics to situational context parameters (game state descriptors). By transforming the valuation basis from raw statistics to context-aware game states, the system achieves more accurate performance assessment while the parameter set remains manageable and collectible through standard game data feeds.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8210916B2Real-time play valuation
Publication Date: 2012.07.03 YAHOO ASSETS LLC
  • US8210916B2 patent drawing
  • US8210916B2 patent drawing
  • US8210916B2 patent drawing

AI summary

A valuation system determines in real-time values of plays occurring during games by identifying a play that occurred during a game. The system determines an expectation of scoring prior to the play occurring, and an expectation of scoring that results from the play occurring. The system then calculates a value of the play as the difference between the expectation of scoring that results from the play occurring and the expectation of scoring that existed prior to the play occurring, and any scoring generated by the play.