Real-time Scoring System Using Weighted Attribute Modifiers

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Solution Overview

Problem

Existing fantasy sports systems lack a dynamic and real-time scoring mechanism that incorporates real-world events and external factors, limiting user engagement and accuracy.

Innovation Solution

A system that generates user scores in real-time by retrieving and processing real-time data associated with sports entities and attributes, applying modifiers based on statistical data and external factors, and using a weighted distribution to balance scoring across different attributes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If real-time data processing and dynamic scoring are implemented, then scoring accuracy and user engagement are improved, but system complexity and computational requirements increase

Engineering Contradiction:
Improvescoring accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The scoring system is divided into separate modular components: attribute score calculation module, modifier application module, and weight distribution module. Each component processes specific aspects of scoring independently, then combines results through standardized interfaces, reducing overall system complexity while maintaining precision.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-calculates and stores attribute scores, modifiers, and weight distributions before final scoring is needed. Real-time data is retrieved and processed in advance, with scoring computations prepared and cached, enabling rapid score updates without complex real-time calculations during live events.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If continuous real-time updates are performed, then user engagement and score accuracy are improved, but processing time and computational resources increase

Engineering Contradiction:
Improveupdate speedVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system implements periodic score updates triggered by specific events (quarter starts, player substitutions, game-ending plays) rather than continuous updates. This event-driven approach maintains score accuracy at critical moments while significantly reducing processing frequency and computational resource consumption during non-event periods.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

Score calculations are prepared and cached in advance based on predicted outcomes and pre-computed attribute scores. When real-time events occur, the system retrieves pre-prepared data and applies modifiers quickly, reducing processing time compared to calculating everything from scratch in real-time.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If multiple modifiers and external factors are incorporated, then scoring accuracy is improved, but calculation complexity increases

Engineering Contradiction:
Improvescoring accuracyVSAvoidcalculation complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

Modifiers are divided into distinct categories (team-based, player-based, game-state-based, external factors) and processed through separate calculation modules. Each modifier type is applied independently to attribute scores, then results are combined through standardized aggregation functions, reducing the complexity of handling multiple interacting factors.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses configurable weight parameters for different attributes and modifiers that can be adjusted without changing the underlying calculation structure. By parameterizing scoring weights and modifier values, the system maintains calculation simplicity while adapting to different scoring scenarios and external conditions through parameter modification rather than structural complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250174079A1Real-world event augmented games system
Publication Date: 2025.05.29 AUGMENTED SPORTS INC
  • US20250174079A1 patent drawing
  • US20250174079A1 patent drawing
  • US20250174079A1 patent drawing

AI summary

Included in the present disclosure is a system for determining a user score, including a processor and a memory storing instructions that, when executed by the processor, cause the system to generate an entry for a user, retrieve real-time data associated with the one or more attributes for the one or more entities, and determine and update the user score in real-time. In some embodiments, determining and updating the user score is based on computing an attribute score for each of the attributes using statistical data and a weighted distribution thereby forming a computed attribute score, applying the modifiers to modify the computed attribute score for at least one of the one or more attributes to generate one or more modified attribute scores, and aggregating the one or more modified attribute scores and any unmodified attribute scores to generate the user score.