Rear Target Dart for Adhering Subsequent Throws

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Solution Overview

Problem

Traditional dart games face issues where a subsequently thrown dart often fails to stick to the dartboard due to striking a previously thrown dart, leading to reduced scoring opportunities and potential damage to the darts, with existing modifications aiming to prevent such occurrences rather than enabling adherence.

Innovation Solution

A modified dart design featuring a rear end with a target area capable of capturing the tip of a subsequently thrown dart, allowing it to stick without damaging the first dart, along with various flight unit and shaft configurations that incorporate this feature, enabling new gameplay mechanics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a dart strikes a previously thrown dart, then the subsequently thrown dart may stick to the first dart (Robinhood), but this causes damage to the first dart and prevents proper scoring

Engineering Contradiction:
Improvescoring reliabilityVSAvoiddamage to darts
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent converts the harmful effect of a dart striking another dart into a beneficial scoring opportunity. The rear target area is designed to receive the tip of a subsequently thrown dart, transforming what was previously a damaging Robinhood event into a valid scoring action where the second dart adheres to the first dart's rear target area.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Solution Approach 2:

Instead of preventing darts from striking each other, the patent inverts the approach by creating a dedicated reception zone at the rear of the first dart. This allows the second dart to intentionally strike the rear target area of the first dart, reversing the traditional avoidance strategy into an embraced gameplay feature.

Inventive Principle:
Principle #13The other way round (Inversion)

2Adaptability or versatility

If a dart strikes the rear of a previously thrown dart, then a Robinhood occurs, but the subsequently thrown dart does not adhere properly and scoring is lost

Engineering Contradiction:
Improvegameplay versatilityVSAvoidadherence reliability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies local quality by creating a specialized rear target area with specific geometric features (recessed portion, target surface) that are optimized for receiving dart tips. This localized modification at the rear of the dart provides reliable adherence for scoring purposes, distinguishing it from the rest of the dart structure.

Inventive Principle:
Principle #3Local quality

3Object-affected harmful factors

If traditional dart modifications are applied to prevent Robinhoods, then damage to darts is reduced, but scoring opportunities are limited

Engineering Contradiction:
Improvedamage to dartsVSAvoidscoring opportunities
Core Design Contradiction:
Object-affected harmful factorsVSProductivity

Solution Approach 1:

The rear target area serves multiple functions: it prevents damage to the first dart by providing a controlled reception zone, enables reliable adherence of the second dart for scoring, and expands gameplay versatility by allowing intentional striking of previous darts. This multi-functional design resolves the contradiction between protection and scoring opportunity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12066280B2Dart and dart game
Publication Date: 2024.08.20 HARLAN CLIFFORD
  • US12066280B2 patent drawing
  • US12066280B2 patent drawing
  • US12066280B2 patent drawing

AI summary

A recreational throwing dart comprising a target area at the rear capable of capturing the tip of another dart thrown into it while the dart is in the dartboard and a game comprising said dart. The dart is thrown into the dartboard and then a second dart is thrown at the target area of the first dart in the dartboard. The point of the second dart can stick into, be mechanically captured by, or otherwise adhere to the rear portion of the first dart. This dart creates a new form of gameplay different from traditional dart rules in which the tip of all darts must strike and stick into the dartboard itself. The invention allows the darts to not be damaged by the second dart sticking into the rear of it as happens when a standard dart pierces a dart flight or a dart shaft.