Receding Interactive Display System for Gaming Machines

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Solution Overview

Problem

Current gaming machine display systems lack an engaging visual experience, failing to effectively convey the dynamic nature of jackpot levels and player interactions, which can lead to decreased player engagement and satisfaction.

Innovation Solution

A display system comprising spatially arranged display elements that create a receding animation effect, enhanced by a display controller managing graphical representations to indicate jackpot levels, with moving components simulating the accumulation of coins, providing an immersive visual experience by interacting with the spatial arrangement and updating in real-time based on player wagers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If traditional flat display elements are used in gaming machines, then the device complexity is low and ease of manufacture is high, but the visual experience and player engagement are insufficient

Engineering Contradiction:
Improvevisual experienceVSAvoiddisplay system complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional flat 2D displays to a three-dimensional receding display structure where multiple display elements are arranged at different depths and angles. This dimensional change creates a pseudo-3D visual effect that enhances player engagement and visual experience without requiring complex mechanical moving parts, thus improving illumination intensity while controlling device complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display system is segmented into multiple independent display elements (first display element, second display element, third display element) arranged in a receding configuration. Each element can be controlled independently to display different portions of the graphical representation, allowing the system to achieve complex visual effects while maintaining manageable complexity through modular design.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If static graphical representations are displayed, then the device complexity is low, but the ability to convey dynamic jackpot levels and player interactions is limited

Engineering Contradiction:
Improvedynamic visual feedbackVSAvoiddisplay control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic graphical representations that change in response to game events, jackpot levels, and player interactions. The display controller dynamically adjusts the visual content on each display element to reflect real-time game state, creating an engaging feedback loop that enhances adaptability while using software-based control rather than complex hardware mechanisms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display system incorporates feedback mechanisms where the graphical representations respond to player actions and game outcomes. The controller receives input from the gaming system and adjusts the displayed information accordingly, creating a responsive interactive experience that enhances versatility without requiring complex mechanical feedback systems.

Inventive Principle:
Principle #23Feedback

3Illumination intensity

If multiple display elements are arranged in a receding configuration, then the apparent depth and visual engagement are enhanced, but the manufacturing precision and alignment requirements increase

Engineering Contradiction:
Improveapparent depth effectVSAvoiddisplay element alignment
Core Design Contradiction:
Illumination intensityVSManufacturing precision

Solution Approach 1:

The patent uses a fixed receding arrangement of display elements at predetermined angles and depths to create apparent three-dimensional depth. This geometric configuration is designed to work with standard manufacturing tolerances, using the human visual system's perception of depth from angular arrangements rather than requiring ultra-precise alignment of multiple high-resolution displays.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

Each display element in the receding arrangement is optimized for its specific position and viewing angle. The local quality of each element is tailored to contribute to the overall pseudo-3D effect, with elements positioned to maximize depth perception from the player's typical viewing position, reducing the need for extreme precision across the entire assembly.

Inventive Principle:
Principle #3Local quality

4Productivity

If simple jackpot indication is used, then the device complexity is low, but the player excitement and engagement are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidgraphical representation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The jackpot indication is segmented across multiple display elements, with each element contributing a portion of the overall visual representation. This segmentation allows the system to display complex, engaging graphics that show jackpot levels, coin accumulation, and game status while distributing the computational and visual load across multiple simpler individual elements, maintaining manageable device complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses the receding display arrangement to create a visual metaphor for jackpot accumulation, where graphical elements such as coins or indicators appear to stack or accumulate in three-dimensional space. This dimensional visualization of jackpot growth enhances player excitement and engagement by making the abstract concept of accumulating value visually tangible and exciting.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11995945B2Receding interactive display system for a gaming system
Publication Date: 2024.05.28 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11995945B2 patent drawing
  • US11995945B2 patent drawing
  • US11995945B2 patent drawing

AI summary

Embodiments of the disclosure provide an improved display system for a gaming system comprising a bank of gaming machines. In particular embodiments, the display system comprises display elements that are spatially arranged relative to one another in a manner such that when an animation is displayed on the display elements, the spatial arrangement of the display elements relative to each other interacts with the animation to provide a greater apparent depth in the animation. In some embodiments, the display system further comprises a display element positioned between each pair of adjacent gaming machines and controlled to display a graphical representation indicative of a level of a jackpot, which representation is updated as players place wagers on the gaming machines. Methods for operating the gaming system comprising elements of the improved display system are also provided.