Reciprocating Guide Image for Rhythm Perception in Music Games
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Solution Overview
Problem
Players have difficulty perceiving the rhythm of music in games where guide images move in a single direction to indicate reference timing, making it hard to recognize the correct timing for game operations.
Innovation Solution
A game device and method that uses a guide image to indicate reference timing by moving it from a generation position to a return position and back, based on reference timing data, allowing players to better perceive the rhythm through reciprocal movement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If a guide image moves in one direction toward the determination position to indicate reference timing, then the reference timing can be indicated to the player, but the player cannot satisfactorily perceive the rhythm of music
Solution Approach 1:
The guide image performs periodic reciprocating movement between the generation position and return position, creating a rhythmic visual pattern that helps players perceive the beat and rhythm of music while clearly indicating when to perform operations
2Loss of information
If a guide image moves from generation position to return position and back, then players can perceive the rhythm of music, but the guide image movement becomes more complex
Solution Approach 1:
The guide image performs periodic reciprocating movement between the generation position and return position, creating a rhythmic visual pattern that helps players perceive the beat and rhythm of music while clearly indicating when to perform operations
Data Source
AI summary
A guide unit of a game device moves a guide image from a generation position to a return position and thereafter moves the game image from the return position toward the generation position in a game screen, based on reference timing data indicating a reference timing at which a player should perform a game operation, to thereby indicate the reference timing to the player. A game operation detection unit detects a game operation by a player. An evaluation unit evaluates a game operation by a player, based on an operation timing at which a player performs a game operation and a reference timing indicated by the reference timing data.


