Reciprocating Pet Toy with Random Motion Dynamics

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Solution Overview

Problem

Existing pet toys often rely on predictable motion patterns, which lead to decreased pet interest as the interaction becomes too routine, failing to stimulate the animal's instincts and promote interactive play beyond simple chasing games.

Innovation Solution

A novel interactive pet toy featuring a reciprocating dual pom pom target mechanism with a motor-driven rack and pinion system that generates random extension and retraction motions, mimicking hide-and-seek or peekaboo gameplay, incorporating flexible and compressible target appendages and optional sound devices to simulate natural prey sounds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If motor powered toys use automated mechanical motion to move the toy, then the toy can be moved consistently, but the movement pattern becomes predictable and pet interest decreases

Engineering Contradiction:
Improveconsistent motionVSAvoidpredictability of motion pattern
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent applies the Dynamics principle by making the toy's motion characteristics changeable and adaptable. The toy incorporates variable speed control and random motion patterns that allow the movement to dynamically adjust during play, preventing predictability while maintaining reliable operation through controlled variability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implementsParameter changes by varying motion parameters such as speed, direction, and pause duration. The motor system can change operational parameters dynamically, creating unpredictable motion patterns that maintain pet interest while ensuring consistent functional performance through controlled parameter variation

Inventive Principle:
Principle #35Parameter changes

2Productivity

If pursuit-type games are used where the pet chases the toy, then the pet can be actively engaged, but the game becomes equated to fetch and loses entertainment value for some pets

Engineering Contradiction:
Improvepet engagement levelVSAvoidgame type variety
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent applies the Dynamics principle by enabling the toy to switch between different interaction modes and game types. The system can dynamically change its behavior from pursuit-type motion to stationary ambush positions, creating varied gameplay experiences that maintain high engagement while avoiding monotony through adaptive mode switching

Inventive Principle:
Principle #15Dynamics

3Productivity

If continuous strenuous physical activity is required from the pet, then the pet can be exercised physically, but the pet's interest may lessen over time

Engineering Contradiction:
Improvephysical exercise levelVSAvoidsustained pet interest
Core Design Contradiction:
ProductivityVSDuration of action of moving object

Solution Approach 1:

The patent implements Periodic action by alternating between periods of high activity and periods of low activity or stationary positioning. The toy uses intermittent motion patterns with built-in pauses and random stops, allowing the pet to engage in bursts of activity followed by periods of anticipation, thereby sustaining interest over longer durations through varied intensity cycles

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The toy effectively captures and maintains pet attention through unpredictable motion and sound stimulation, enhancing interaction and engagement by leveraging the animal's innate interest in hit-and-run and ambush games, appealing to both young and old pets without requiring continuous strenuous physical activity.

Implementation Method 1

A rack and pinion gear in function operation with said motor generates the reciprocating motions

Methodology Applied
Scientific EffectRack and pinion: Rack and Pinion

Data Source

PatentUS10869461B1Interactive reciprocating pet toy
Publication Date: 2020.12.22 DOSKOCIL MFG CO INC
  • US10869461B1 patent drawing
  • US10869461B1 patent drawing
  • US10869461B1 patent drawing

AI summary

A pet toy is provided for the pet toy having an elongated housing with a flat lower surface secured to a bottom of said elongated housing and adapted to allow the elongated housing to sit flat and securely on a planar surface. A reciprocating mechanism contained within said center section and comprising a motor that physically communicates a linear reciprocating motion of a rack and pinion gear to a pair of opposed targets aligned along the centerline and extend outward from said first egress orifice. The target appendages are each comprised of a flexible, conformable and compressible member adapted to be withdrawn into the respective egress orifice and alternately extend outward from the respective egress orifice.