Reconfigurable Gaming Display Shape Adaptation

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Solution Overview

Problem

Traditional gaming machines have rigid display devices that are limited to a single view, orientation, size, and shape, failing to adapt to changing player preferences and game dynamics.

Innovation Solution

The implementation of a reconfigurable display device with an electronic graphical screen that can dynamically change shape and size, mounted to a support structure, allowing for various orientations and configurations to enhance player engagement and game experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If a rigid display device is used, then the structural stability is improved, but the adaptability to different views and orientations deteriorates

Engineering Contradiction:
Improvestructural stabilityVSAvoidadaptability to different views
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The display device transitions from a rigid static structure to a dynamic reconfigurable structure that can change its shape and orientation. The display screen can be transformed between multiple configurations (e.g., flat, curved, rolled up) and mounted in different orientations (vertical, horizontal, angled) to adapt to various viewing requirements while maintaining structural integrity through controlled mechanical transformations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display device is divided into separable components including the display screen, support structure, and mounting mechanisms. This segmentation allows the display screen to be independently manipulated and reconfigured relative to the support structure, enabling transformation between different shapes and orientations while maintaining overall structural stability through the support framework.

Inventive Principle:
Principle #1Segmentation

2Ease of manufacture

If a fixed-size display screen is used, then the manufacturing simplicity is improved, but the versatility for different game configurations deteriorates

Engineering Contradiction:
Improvemanufacturing simplicityVSAvoidversatility for different game configurations
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The display screen is designed with dynamic reconfigurability, allowing it to change its physical dimensions and shape according to different game requirements. The screen can be expanded or contracted, curved or flattened, to accommodate various game configurations while maintaining a relatively simple manufacturing process for the base display unit that can be transformed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display device is designed as a universal platform that can serve multiple functions through reconfiguration. A single display screen can be adapted for different game types, viewing angles, and spatial arrangements, eliminating the need for multiple specialized display devices and maintaining manufacturing simplicity through a single versatile design.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Device complexity

If traditional rigid display devices are used, then the device complexity is reduced, but the player engagement and entertainment value deteriorate

Engineering Contradiction:
Improvedevice complexityVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The display device incorporates dynamic elements that can change shape and orientation in response to player interaction or game events. This dynamic behavior increases player engagement by creating more immersive and adaptable viewing experiences, while the complexity is managed through controlled mechanical transformations rather than completely unpredictable systems.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display device utilizes parameter changes in its physical configuration (shape, size, orientation) to enhance player engagement. By transforming between different states based on game requirements or player preferences, the system provides varied entertainment experiences while managing complexity through systematic parameter transformations rather than arbitrary changes.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8974297B2Reconfigurable gaming displays and gaming terminals with reconfigurable display devices
Publication Date: 2015.03.10 LNW GAMING INC
  • US8974297B2 patent drawing
  • US8974297B2 patent drawing
  • US8974297B2 patent drawing

AI summary

Gaming terminals, gaming machines, gaming systems, and methods of reconfiguring a display device are presented herein. A gaming terminal for playing a wagering game is disclosed, which includes an input device configured to receive a wager to play the wagering game, a cabinet, and a display device operatively mounted to the cabinet. The display device has an electronic graphical display screen that is operable to dynamically display information related to the wagering game. The display screen is configured to physically change shape and/or size.