Reconfigurable Mirror Headset Vision System

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Solution Overview

Problem

Traditional headset vision systems either provide a full virtual reality view or a limited augmented reality view, failing to offer a flexible solution that allows users to seamlessly switch between both types of experiences and control the system without physical input.

Innovation Solution

A headset vision system featuring a reconfigurable mirror device and a non-transitory computer-readable storage medium that determines the mirror arrangement, enabling both augmented and virtual reality displays, and allowing user control through inputs received without touch interaction, such as voice or motion commands.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional virtual reality system covers the entire field of view, then the user experiences complete virtual immersion, but the system cannot provide augmented reality functionality

Engineering Contradiction:
Improvereconfigurability between AR and VR modesVSAvoidcomplexity of reconfigurable mirror system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mirror device is made dynamically reconfigurable between different configurations. The mirror can be positioned in a first configuration for augmented reality mode and a second configuration for virtual reality mode, allowing the system to adapt its functionality based on user needs without requiring multiple separate systems.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The headset vision system is designed to perform multiple functions through a single reconfigurable mirror device. The same optical path and display components are used for both augmented reality and virtual reality modes, eliminating the need for separate systems and reducing overall device complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Area of stationary object

If a traditional augmented reality system provides limited field of view, then the device complexity is reduced, but the system cannot cover the entire field of view

Engineering Contradiction:
Improvefield of view coverageVSAvoidcapability to switch between AR and VR
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The mirror device dynamically adjusts its position to change the optical path. In augmented reality mode, the mirror is positioned to allow partial field of view coverage, while in virtual reality mode, the mirror is repositioned to direct the entire display output to the user's eyes, achieving complete field of view coverage when needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The field of view coverage is segmented and controlled by the reconfigurable mirror. The mirror segments the optical path differently depending on the mode: in AR mode, it allows direct viewing of the environment with limited display coverage, while in VR mode, it segments the path to direct all display output to the user, achieving full field of view coverage.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If the system requires touch input for control, then the ease of operation is simplified, but the system cannot provide hands-free control capability

Engineering Contradiction:
Improvehands-free control capabilityVSAvoidcomplexity of input detection system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The mechanical touch input system is replaced with an optical eye-tracking system. Cameras detect the user's eye movements and pupil position to determine control inputs, substituting the need for physical touch interaction with a non-contact optical detection method that enables hands-free operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The eye-tracking camera system acts as an intermediary between the user and the system controls. Instead of direct touch interaction, the camera captures eye movement data, processes it to determine user intent, and translates it into system commands, providing a natural hands-free control interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to switch between augmented and virtual reality experiences and control the system hands-free, providing accurate and flexible display configurations that cover various field of views, suitable for applications like surgery or everyday use.

Implementation Method 1

a mirror device configured to receive and reflect the display

Methodology Applied
Scientific EffectReflection: Reflection

Data Source

PatentUS10679419B2Reconfigurable headset vision system having eye-tracking capabilities
Publication Date: 2020.06.09 DIMENSIONS & SHAPES LLC
  • US10679419B2 patent drawing
  • US10679419B2 patent drawing
  • US10679419B2 patent drawing

AI summary

A headset vision system includes a non-transitory computer-readable storage medium having instructions stored thereon that, upon execution by a processor, cause the processor to determine an arrangement of a mirror device, provide a display on a screen of a display device based on the arrangement of the mirror device, and receive inputs from a user of the headset vision system such that the user is able to control the headset vision system absent the user providing a touch input.