Reconfigurable Virtual Reality Environments for Legacy Data Integration
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Solution Overview
Problem
Developing and programming virtual reality environments for training and certification is complex and time-consuming, and once programmed, scenarios are difficult to change without reprogramming everything, with existing legacy data not easily integrated, limiting developer adoption of advanced capabilities.
Innovation Solution
A dynamic, reconfigurable virtual reality environment system that allows in-environment access to external data and resources, enabling end-users to modify aspects without recoding, using metadata-tagged objects and a configuration construct to link to external resources, allowing real-time updates and integration of legacy data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If virtual reality environments are programmed with detailed simulations and photorealistic graphics, then training quality is improved, but development complexity and time requirements increase
Solution Approach 1:
The patent introduces a configuration construct as an intermediary layer between the virtual reality environment and legacy training data. This construct allows external data to be linked to virtual objects without modifying the core environment code, enabling detailed simulations to leverage existing data resources while maintaining development simplicity.
Solution Approach 2:
The system enables virtual reality environments to universally access both newly generated data and existing legacy data through standardized interfaces. The configuration construct serves multiple functions: data linking, data transformation, and data integration, allowing the same framework to handle diverse data sources without increasing development complexity.
2Reliability
If virtual reality environments are programmed with detailed simulations and photorealistic graphics, then training quality is improved, but development time increases
Solution Approach 1:
The configuration construct is designed to be pre-configured with data linkage mechanisms before the virtual reality environment is fully deployed. This allows legacy training data to be pre-integrated and ready for immediate use, eliminating the need for time-consuming post-deployment reprogramming while maintaining high training quality.
3Reliability
If virtual reality environments are programmed with detailed simulations and photorealistic graphics, then training quality is improved, but cost increases
Solution Approach 1:
The configuration construct acts as a cost-effective intermediary that enables access to existing legacy data without requiring expensive reprogramming efforts. By leveraging pre-existing data resources through standardized linkage mechanisms, the system reduces development costs while maintaining the ability to produce high-quality training simulations.
4Reliability
If virtual reality environments are programmed with detailed simulations and photorealistic graphics, then training quality is improved, but adaptability decreases
Solution Approach 1:
The system introduces dynamic configurability through the configuration construct, which allows virtual reality environments to adapt to different scenarios and data sources without reprogramming. The construct enables dynamic linkage of legacy data to virtual objects, maintaining high training quality while significantly improving scenario adaptability and versatility.
Data Source
AI summary
In some aspects, the disclosure is directed to methods and systems for a dynamic, reconfigurable virtual reality environment with in-environment access to external data and resources. Implementations of these systems also provide an external mechanism for modifying other aspects of the virtual reality experience with no need to recode or compile the experience. This can alter the primary flow of the experience, change its behavior based on the specific user accessing it and add branded or customer-specific aspects to the application. The same level or environment can provide drastically different experiences for various users from beginners through experts, even allowing the option of random or ordered events, controllable by an instructor or administrator, through simple configuration.


