Reconfigurable Virtual Reality Environments for Legacy Data Integration

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Solution Overview

Problem

Developing and programming virtual reality environments for training and certification is complex and time-consuming, and once programmed, scenarios are difficult to change without reprogramming everything, with existing legacy data not easily integrated, limiting developer adoption of advanced capabilities.

Innovation Solution

A dynamic, reconfigurable virtual reality environment system that allows in-environment access to external data and resources, enabling end-users to modify aspects without recoding, using metadata-tagged objects and a configuration construct to link to external resources, allowing real-time updates and integration of legacy data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual reality environments are programmed with detailed simulations and photorealistic graphics, then training quality is improved, but development complexity and time requirements increase

Engineering Contradiction:
Improvetraining qualityVSAvoiddevelopment complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a configuration construct as an intermediary layer between the virtual reality environment and legacy training data. This construct allows external data to be linked to virtual objects without modifying the core environment code, enabling detailed simulations to leverage existing data resources while maintaining development simplicity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables virtual reality environments to universally access both newly generated data and existing legacy data through standardized interfaces. The configuration construct serves multiple functions: data linking, data transformation, and data integration, allowing the same framework to handle diverse data sources without increasing development complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If virtual reality environments are programmed with detailed simulations and photorealistic graphics, then training quality is improved, but development time increases

Engineering Contradiction:
Improvetraining qualityVSAvoiddevelopment time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The configuration construct is designed to be pre-configured with data linkage mechanisms before the virtual reality environment is fully deployed. This allows legacy training data to be pre-integrated and ready for immediate use, eliminating the need for time-consuming post-deployment reprogramming while maintaining high training quality.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If virtual reality environments are programmed with detailed simulations and photorealistic graphics, then training quality is improved, but cost increases

Engineering Contradiction:
Improvetraining qualityVSAvoiddevelopment cost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The configuration construct acts as a cost-effective intermediary that enables access to existing legacy data without requiring expensive reprogramming efforts. By leveraging pre-existing data resources through standardized linkage mechanisms, the system reduces development costs while maintaining the ability to produce high-quality training simulations.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Reliability

If virtual reality environments are programmed with detailed simulations and photorealistic graphics, then training quality is improved, but adaptability decreases

Engineering Contradiction:
Improvetraining qualityVSAvoidscenario adaptability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system introduces dynamic configurability through the configuration construct, which allows virtual reality environments to adapt to different scenarios and data sources without reprogramming. The construct enables dynamic linkage of legacy data to virtual objects, maintaining high training quality while significantly improving scenario adaptability and versatility.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250292490A1Systems and Methods for Virtual Reality Environments
Publication Date: 2025.09.18 OBERON TECHNOLOGIES INC
  • US20250292490A1 patent drawing
  • US20250292490A1 patent drawing
  • US20250292490A1 patent drawing

AI summary

In some aspects, the disclosure is directed to methods and systems for a dynamic, reconfigurable virtual reality environment with in-environment access to external data and resources. Implementations of these systems also provide an external mechanism for modifying other aspects of the virtual reality experience with no need to recode or compile the experience. This can alter the primary flow of the experience, change its behavior based on the specific user accessing it and add branded or customer-specific aspects to the application. The same level or environment can provide drastically different experiences for various users from beginners through experts, even allowing the option of random or ordered events, controllable by an instructor or administrator, through simple configuration.