Recorded 3D Application Inspection Environment for Immersive Debugging
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Solution Overview
Problem
Existing integrated development environments (IDEs) are not optimized for developing and debugging content for immersive three-dimensional environments, lacking adequate support for user interaction and system performance visualization.
Innovation Solution
A user interface and workflow are provided that include a 3D simulator and element-specific state information, allowing for visualization and debugging of applications in extended reality environments, with features like 2D and 3D display integration, physics-based object positioning, and interactive tools for inspecting and debugging applications.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If existing IDEs are used for developing and debugging immersive 3D content, then basic development functionality is provided, but adequate support for user interaction visualization and system performance monitoring is lacking
Solution Approach 1:
The patent transitions from traditional 2D IDE interfaces to 3D immersive visualization environments, allowing developers to inspect application state, user interactions, and system performance within the native 3D context of the application being developed. This dimensional enhancement provides comprehensive debugging support while preserving all interaction information.
Solution Approach 2:
The inspection environment integrates multiple debugging and analysis functions into a unified 3D interface, combining application state inspection, user interaction visualization, system performance monitoring, and environment data analysis. This multi-functional approach provides adequate support for all aspects of immersive content development within a single environment.
2Reliability
If comprehensive inspection data is collected during application execution, then debugging capability is improved, but system resource usage increases
Solution Approach 1:
The system records and captures application state, user interactions, and system performance data during application execution, storing this information for later inspection. By collecting data during runtime rather than computing it during inspection, the system achieves high debugging accuracy while minimizing real-time resource consumption during the inspection phase.
Solution Approach 2:
The inspection environment works with copies of application state data and interaction recordings rather than the live application itself. This allows comprehensive analysis of debugging information while reducing the computational burden on the original application, thereby improving debugging accuracy without proportionally increasing system resource usage.
3Productivity
If a unified 3D inspection environment is implemented, then debugging efficiency is improved, but interface complexity increases
Solution Approach 1:
The patent merges application state inspection, user interaction visualization, system performance monitoring, and environment data analysis into a single unified 3D inspection environment. By combining these previously separate functions into one integrated interface, the system improves debugging efficiency while managing complexity through unified design rather than multiple separate tools.
Data Source
AI summary
Various implementations disclosed herein include devices, systems, and methods that updates state information for a portion of a user interface. For example, an example process may include obtaining a recording of an execution of an application within a three-dimensional (3D) environment. The recording may include 3D appearance information and state information for elements of the application at multiple instances in time. The process may further include presenting a user interface based on the recording where the user interface includes a visualization portion providing a visualization of the 3D appearance of the application based on the 3D appearance information and a state information portion. The process may further include receiving a selection of an element and identifying element-specific information corresponding to the element at a particular instance and updating the state information portion of the user interface based on the selection of the element and the element-specific state information.


