Framebuffer Node Rendering via Red-Black Tree Event Mapping

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Solution Overview

Problem

Conventional framebuffer rendering technologies are inefficient in converting images to framebuffers and lack techniques for retrieving framebuffers based on user interface events, limiting their use in user interactions.

Innovation Solution

Implementing framebuffer nodes with event handler mapping in a binary search tree, specifically using a red-black tree to efficiently retrieve and render framebuffers in response to user actions, allowing for faster rendering and reduced computational overhead by updating only foreground pixels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional framebuffer rendering technologies are used, then the rendering process is simple to implement, but the conversion efficiency from images to framebuffers is low and processing times are long

Engineering Contradiction:
Improveframebuffer conversion efficiencyVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent pre-processes and organizes framebuffer data into a binary search tree structure during system initialization or idle periods. Event handlers are pre-mapped to specific framebuffer nodes in the tree, so that when a user event occurs, the system can immediately retrieve the corresponding framebuffer without performing complex searches or conversions at render time. This preliminary organization dramatically reduces processing time during actual rendering operations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent divides the framebuffer rendering system into segmented components: a binary search tree structure where each node represents a framebuffer or framebuffer segment, with event handlers mapped to specific nodes. This segmentation allows the system to retrieve only the relevant framebuffer segments needed for a particular user event, rather than processing entire framebuffers. The segmentation of framebuffer data into manageable nodes improves conversion efficiency and reduces processing time.

Inventive Principle:
Principle #1Segmentation

2Speed

If full framebuffer recreation is performed for each user action, then the rendering can be complete and accurate, but the computational overhead is high and rendering speed is reduced

Engineering Contradiction:
Improverendering speedVSAvoidcomputational overhead
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent extracts and isolates only the specific framebuffer data or segments that are relevant to each user event, rather than recreating entire framebuffers. The binary search tree structure enables the system to extract only the necessary framebuffer nodes corresponding to triggered event handlers. This extraction approach maintains rendering completeness and accuracy while significantly reducing computational overhead and improving rendering speed by avoiding unnecessary processing of unrelated framebuffer data.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies partial action by updating and rendering only the specific framebuffer segments that changed or are relevant to the current user event, rather than performing full framebuffer recreation. The binary search tree allows the system to identify and process only the minimal necessary portions of framebuffer data. This partial processing approach maintains visual fidelity where needed while reducing overall computational overhead and improving rendering speed.

Inventive Principle:
Principle #16Partial or excessive action

3Productivity

If a linear search method is used to retrieve framebuffers based on user events, then the implementation is straightforward, but the retrieval efficiency is low especially with large numbers of framebuffers

Engineering Contradiction:
Improveframebuffer retrieval efficiencyVSAvoiddata structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent transitions from a one-dimensional linear search approach to a two-dimensional hierarchical structure: a binary search tree where framebuffers are organized by event handler mappings. Each node in the tree represents a framebuffer or framebuffer segment, with associated event handlers. This dimensional change from linear to hierarchical organization enables logarithmic-time retrieval operations, dramatically improving framebuffer retrieval efficiency while the structured nature of the tree keeps implementation complexity manageable.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The binary search tree structure serves multiple functions simultaneously: it organizes framebuffer data, maps event handlers to framebuffers, enables efficient retrieval operations, and supports hierarchical navigation. This universal data structure eliminates the need for separate linear search implementations and event handler mapping tables, improving retrieval efficiency while consolidating complexity into a single versatile structure that handles multiple tasks.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9733721B2Rendering graphics using framebuffer nodes with event handler mapping in a binary search tree
Publication Date: 2017.08.15 DELL PROD LP
  • US9733721B2 patent drawing
  • US9733721B2 patent drawing
  • US9733721B2 patent drawing

AI summary

Systems and methods for rendering graphics using framebuffer nodes. In an illustrative, non-limiting embodiment, an Information Handling System (IHS) may include a processor and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution by the processor, cause the IHS to: provide a graphical user interface (GUI) to a user via a display coupled to the IHS, where a portion of the display is rendered using a first framebuffer, detect a user' action corresponding to an event handler, retrieve, using a red-black tree, a second framebuffer associated with the event handler, and render the portion of the display using the second framebuffer.