Reel-Based Event State Switching for Guaranteed Feature Triggers

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Solution Overview

Problem

Modern computing systems simulating mechanical slot machines struggle to provide an engaging gameplay experience by adequately increasing the variety and number of possible outcomes during reel-based events.

Innovation Solution

A computing system that includes a processor and memory, which executes instructions to manage feature events by resetting or incrementing a counter based on event triggers, switching between base and feature event states, and performing feature events when certain thresholds are met, enhancing the variety of outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a computing system simulates a mechanical slot machine with traditional reel-based events, then the system operates with simple base event logic, but the variety and number of possible outcomes remain limited

Engineering Contradiction:
Improvevariety of outcomesVSAvoidevent management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically transitions between base event mode and feature event mode based on counter thresholds and trigger conditions. The event management structure is made adaptive by allowing the system to switch operational states, thereby increasing outcome variety without permanently complicating the base structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The event system is segmented into distinct base events and feature events. By dividing the overall event structure into separable components with different trigger conditions and outcomes, the system achieves greater versatility while maintaining manageable complexity through modular organization.

Inventive Principle:
Principle #1Segmentation

2Productivity

If the system frequently triggers feature events to increase user engagement, then user excitement increases, but the frequency and unpredictability of winning opportunities may become excessive

Engineering Contradiction:
Improveuser engagement rateVSAvoidgameplay predictability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system uses counter-based feedback mechanisms to monitor the number of base events played and triggers feature events based on reaching predetermined thresholds. This feedback loop allows the system to balance engagement by providing regular but controlled opportunities for feature events, maintaining predictability while increasing user involvement.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the system uses a counter-based threshold mechanism to trigger feature events, then additional winning opportunities are provided, but the system requires additional state management and counter monitoring

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidstate management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-establishes counter thresholds and trigger conditions for feature events before gameplay begins. By preparing these parameters in advance, the system can automatically manage additional winning opportunities without requiring complex real-time decision-making, thereby reducing the burden on state management during active play.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12450981B2System and method for reel-based events with guarantee feature
Publication Date: 2025.10.21 GAMES GLOBAL OPERATIONS LTD
  • US12450981B2 patent drawing
  • US12450981B2 patent drawing
  • US12450981B2 patent drawing

AI summary

Systems, methods, and storage media for reel-based events with guarantee feature are disclosed. Exemplary implementations can: receive a first start input at a processor of a computing system; perform, by the computing system, a first base event in response to receiving the first start input; and determine, by the processor, whether a first feature event trigger occurs during the first base event. Based thereon, the processor can switch the computing system to operate in the feature event state, reset or increase a counter, and/or continue to operate in a normal event state.