Refining Facial Animation Models via Two-Stage Segmentation

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Solution Overview

Problem

Current methods for creating realistic animation models of actors are resource-intensive and time-consuming, especially when aiming for high accuracy in facial expressions, which can be a challenge in projects with limited budgets and tight schedules.

Innovation Solution

A two-stage system is implemented to produce and refine animation models, starting with a less accurate initial model and refining it using position information from captured images and motion data, with the aid of a Laplacian deformer to adjust vertex positions and incorporate constraints, allowing for efficient and cost-effective production of realistic facial representations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If traditional high-accuracy animation model creation methods are used, then manufacturing precision is improved, but productivity deteriorates

Engineering Contradiction:
Improvefacial expression accuracyVSAvoidmodel creation speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The animation model creation process is divided into two distinct stages: a first stage that produces a coarse animation model quickly, and a second stage that refines specific portions (facial regions) to high accuracy. This segmentation allows different precision levels to be applied to different parts of the workflow, improving overall productivity while maintaining necessary precision where required.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies different quality levels to different portions of the animation model. The coarse animation model provides sufficient accuracy for non-facial regions, while computational refinement is concentrated specifically on facial portions where high precision is critical for realism. This local quality approach optimizes resource allocation.

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If traditional high-accuracy animation model creation methods are used, then manufacturing precision is improved, but loss of time increases

Engineering Contradiction:
Improvefacial expression accuracyVSAvoidrefinement time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

A coarse animation model is generated in advance as a preliminary structure before detailed facial refinement begins. This preliminary model provides a foundation that reduces the computational burden during the refinement stage, thereby reducing the time required to achieve high-fidelity facial expressions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The time-consuming refinement process is segmented to focus computational effort only on facial portions of the animation model rather than the entire model. This selective refinement significantly reduces total processing time while maintaining high accuracy where needed.

Inventive Principle:
Principle #1Segmentation

3Manufacturing precision

If resource-intensive methods are used for high accuracy, then manufacturing precision is improved, but use of energy increases

Engineering Contradiction:
Improveanimation model accuracyVSAvoidcomputational resources
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

High computational resources are allocated only to refining facial portions of the animation model where precision is critical, rather than uniformly processing the entire model. This local quality approach significantly reduces overall energy consumption while maintaining necessary accuracy for facial expressions.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The computational workload is segmented into a low-resource first stage (coarse model generation) and a targeted second stage (facial refinement). This segmentation allows the system to use minimal resources for the majority of the model while concentrating computational power only where high precision is required.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9196074B1Refining facial animation models
Publication Date: 2015.11.24 LUCASFILM ENTERTAINMENT COMPANY LTD
  • US9196074B1 patent drawing
  • US9196074B1 patent drawing
  • US9196074B1 patent drawing

AI summary

A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes producing an animation model from one or more representations of an object provided from a deformable likeness of the object. The one or more representations are based upon position information from a collection of images of the object captured by at least one camera. The method also includes refining the animation model to produce representations that substantially match the one or more representations provided by the deformable likeness of the object. Refining the animation model is based upon the position information from the collection of images of the object and one or more constraints.