Relaxation Stimulus Control Near Activity End Time

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Solution Overview

Problem

Existing methods waste time in relaxing from a tense state after completing activities like work, leading to fatigue accumulation and reduced efficiency in subsequent activities.

Innovation Solution

An information processing method that uses a computer to determine when an activity is nearing completion and provides a stimulus to heighten relaxation, utilizing biometric and performance data to adjust the intensity of stimuli such as scent, sound, video, light, and heat to gradually relax the user.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If relaxation is provided after activity completion, then user tension is alleviated, but time is wasted and fatigue accumulates

Engineering Contradiction:
Improvetension alleviationVSAvoidrelaxation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system provides relaxation stimuli before the activity officially ends, based on predicted end time and current tension level. This preliminary action allows the user to transition to a relaxed state during the activity rather than after, eliminating wasted relaxation time while maintaining tension alleviation benefits.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts the timing and intensity of relaxation stimuli based on real-time biometric data and activity context. By making the relaxation intervention dynamic and adaptive rather than static and fixed, the system optimizes the balance between tension relief and time efficiency.

Inventive Principle:
Principle #15Dynamics

2Loss of time

If relaxation stimulus is given during activity, then relaxation time is reduced, but user may be misguided into relaxed state during critical phases

Engineering Contradiction:
Improverelaxation timeVSAvoidactivity performance
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

The system continuously monitors biometric data and activity context to provide feedback on the user's tension level and activity state. This feedback mechanism allows the system to determine the appropriate timing for relaxation stimuli, ensuring they are given only when safe and effective, thus preventing misguidance during critical phases while maintaining time efficiency.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary assessment of activity context and tension level before delivering relaxation stimuli. This preliminary check ensures that relaxation is provided only when appropriate, preventing interference with critical activity phases while still achieving time-efficient relaxation.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If multiple stimuli are used to heighten relaxation, then relaxation effectiveness is improved, but device complexity increases

Engineering Contradiction:
Improverelaxation effectivenessVSAvoidstimulation system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system combines multiple types of stimuli (audio, visual, haptic) into a unified relaxation delivery mechanism. By merging these different stimulus types and coordinating them through a single control system, the patent achieves enhanced relaxation effectiveness while managing device complexity through integration rather than separate independent systems.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250348805A1Information processing method, information processing apparatus, and stimulation system
Publication Date: 2025.11.13 PANASONIC INTELLECTUAL PROPERTY MANAGEMENT CO LTD
  • US20250348805A1 patent drawing
  • US20250348805A1 patent drawing
  • US20250348805A1 patent drawing

AI summary

Provided is an information processing method executed by a computer. The information processing method includes: acquiring first information about a period of time during which a user performs an activity; determining, based on the first information, whether a current time has reached a first point in time or not, the first point in time being earlier than a scheduled end time by a predetermined amount of time, the scheduled end time being a point in time at which the activity is to finish; and giving, when the current time is determined to have reached the first point in time earlier than the scheduled end time by the predetermined amount of time, a first stimulus for heightening a degree of relaxation of the user to the user by controlling a stimulation apparatus.