Relocatable Gaming Indicia Position-Based Award Evaluation

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Solution Overview

Problem

Current gaming systems lack innovative methods to evaluate gaming element indicia based on both type and position, limiting the variety and excitement of wagering and casual games.

Innovation Solution

A method and system where gaming element indicia are randomly selected and positioned, with evaluations conducted using a first set of rules based on type and a second set of rules based on position, allowing for multiple award structures and bonus events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming element indicia are evaluated based only on type or value (traditional stud games), then the game rules are simple and easy to understand, but the gameplay variety and player engagement are limited

Engineering Contradiction:
Improvegameplay varietyVSAvoidevaluation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The evaluation system is segmented into two independent rule sets: a first set of rules evaluating indicia based on type/value and a second set of rules evaluating indicia based on position. This segmentation allows each rule set to remain relatively simple while their combination creates diverse gameplay scenarios and award structures.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent merges two separate evaluation approaches (type-based evaluation and position-based evaluation) into a unified gaming system. The controller applies both rule sets to the same set of indicia, combining their outputs to determine final awards, thereby increasing gameplay variety without requiring completely separate game systems.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If indicia positioning is completely random within a common area (like physical dice), then the game is easy to operate, but positional evaluation patterns and strategic depth are limited

Engineering Contradiction:
Improvepositional pattern varietyVSAvoidindicia placement complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system pre-establishes multiple positional evaluation patterns and payline configurations before the game begins. These patterns are predetermined and stored in the controller, allowing the indicia to be placed relatively simply while the pre-configured patterns provide immediate positional evaluation opportunities without requiring complex real-time calculations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The evaluation system dynamically adapts to different indicia placements by selecting from multiple pre-configured positional patterns. Rather than requiring complex real-time positioning calculations, the system dynamically matches the actual indicia positions against stored patterns to determine awards, maintaining ease of operation while providing variety.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple award structures and bonus events are introduced based on position, then player engagement and excitement increase, but the game rules and evaluation system become more complex

Engineering Contradiction:
Improveaward structure varietyVSAvoidrule evaluation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different award structures and bonus events are applied locally to specific positional patterns rather than uniformly across all evaluations. The system identifies which positional pattern matches the indicia placement and applies the corresponding award structure, allowing for diverse awards without requiring the system to evaluate all possible award types simultaneously.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The controller acts as an intermediary that manages the complexity of multiple award structures and bonus events. It receives inputs from both rule sets, processes them according to the matched positional pattern, and determines the final award. This intermediary role consolidates the complexity within a single evaluation component rather than distributing it across multiple independent systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11727754B2System, method, and device for providing a game awarding prizes according to locations of winning relocatable gaming indicia
Publication Date: 2023.08.15 DECK OF DICE GAMING INC
  • US11727754B2 patent drawing
  • US11727754B2 patent drawing
  • US11727754B2 patent drawing

AI summary

A gaming machine, system, and method for presenting a game may include accepting a wager, randomly selecting k relocatable indicia from a set of N possible indicia, where N>k, positioning the k indicia into j possible locations (j>=k), evaluating the k indicia relative to first paytable with payout rules based solely on the indicia values, evaluating the k indicia relative to a second paytable with payout rules based on at least the location of the indicia, and awarding any prizes earned.