Remote Access Service for Gaming Machine Session Management

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Solution Overview

Problem

Gaming machines in regulated environments face challenges in allowing remote control while ensuring security and compliance with local laws, and unregulated online gaming services lack oversight, leading to potential unfairness and financial risks for users.

Innovation Solution

A system that assigns machine identifiers and session identifiers to gaming machines, enabling simultaneous in-person and remote gameplay through a remote access service, which provides a bridge between internal and external networks, ensuring compliance with local regulations and securing financial information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gaming machines allow remote control access, then user accessibility and convenience are improved, but security and regulatory compliance are compromised

Engineering Contradiction:
Improveremote access convenienceVSAvoidsecurity and compliance
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

A remote access service acts as an intermediary between external networks and the gaming machine's internal network. This service receives commands from remote clients, validates them against regulatory requirements, and forwards approved commands to the gaming machine. This mediator architecture enables remote access while maintaining security and compliance boundaries.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments network access into distinct layers: external networks, remote access service, internal gaming network, and the gaming machine itself. Each layer has specific security protocols and access controls. This segmentation allows remote access at the service layer while protecting the core gaming system and financial information in the internal network.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If unregulated online gaming services are used, then accessibility is improved, but financial security and fairness are compromised

Engineering Contradiction:
Improvegaming accessibilityVSAvoidfinancial risk and unfairness
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The remote access service functions as a regulated intermediary that sits between the user and the gaming machine. It enforces regulatory requirements, validates game commands, and ensures fair play protocols are followed. This mediator prevents the financial risks and unfairness associated with unregulated services while maintaining gaming accessibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where the remote access service continuously monitors game commands, validates them against regulatory rules, and provides confirmation or rejection based on compliance checks. This feedback loop ensures fairness and prevents fraudulent or unfair gaming practices while allowing legitimate remote access.

Inventive Principle:
Principle #23Feedback

3Productivity

If multiple players control a single gaming machine simultaneously, then device utilization is improved, but control management complexity increases

Engineering Contradiction:
Improvemachine utilizationVSAvoidsession management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments player sessions using unique session identifiers that distinguish between in-person and remote players. Each session is tracked independently with its own state information. This segmentation allows multiple players to control the same gaming machine simultaneously without conflict, improving utilization while managing complexity through structured session tracking.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10198902B2Localized remote gaming
Publication Date: 2019.02.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US10198902B2 patent drawing
  • US10198902B2 patent drawing
  • US10198902B2 patent drawing

AI summary

A gaming machine, such as a video slot or video poker machine located in a casino or other gaming environment, may be configured to provide simultaneous play by both an in-person player and one or more remote players. Session identifiers may be assigned to the gaming machine that correspond to the game session of the in-person player and the game session of any remote players.