Remote Arcade Game Access Through Synchronized Video Control
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Solution Overview
Problem
Physical arcade gaming environments face challenges such as the need for physical presence, limited accessibility, queueing issues, and restricted prize availability, which hinder user convenience and accessibility.
Innovation Solution
A system and method for remotely playing arcade games, enabling user onboarding, game selection, payment, and reward redemption through a user management module, game machine management, and synchronized video and control streams, allowing remote access to idle arcade machines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users play arcade games at physical locations, then they can experience social atmosphere and immediate prize redemption, but they must be physically present at the arcade environment which limits accessibility and convenience
Solution Approach 1:
The patent creates a virtual copy of the physical arcade environment through video streaming. The game machine's display output is captured and transmitted to remote user devices, allowing users to play arcade games from any location while the actual game machine remains at the physical arcade location. This copying approach enables remote access without requiring physical presence at the arcade.
Solution Approach 2:
The system introduces a communication network as an intermediary between the game machine and the user device. This intermediary enables the transmission of video streams and control signals, allowing users to interact with arcade games remotely through their personal devices while the game machine operates at the physical location.
2Quantity of substance
If arcade machines are placed in densely populated areas, then they can be accessed by many users, but they become inaccessible to users in remote or less populated areas
Solution Approach 1:
The patent adds a spatial dimension to arcade game access by enabling remote connectivity through communication networks. Instead of users needing to be physically present at the arcade location, the system allows access from any geographic location via internet-connected devices. This dimensional expansion transforms the access model from location-bound to location-independent.
3Productivity
If users wait in queue at arcade machines, then they can play available games, but they waste time and may miss other available machines
Solution Approach 1:
The system enables a single physical game machine to serve multiple users simultaneously through remote connectivity. While one user plays locally at the machine, other users can connect remotely via their devices and play the same machine through video streaming. This multi-functionality eliminates the need for queueing and allows the machine to be utilized by multiple users at the same time.
4Ease of operation
If physical arcade environments are used, then users can experience immediate prize redemption, but prize selection and shipping convenience are limited
Solution Approach 1:
The patent replaces the mechanical prize dispensing system with a digital ordering and shipping system. Instead of physically dispensing prizes at the arcade location, the system allows users to order prizes through their remote devices and have them shipped to their addresses. This substitution of the prize delivery mechanism expands delivery options and eliminates the need for immediate physical prize availability at the arcade.
Data Source
AI summary
A system and method for playing arcade games from a remote location is disclosed. The system comprises a user device, an application server, a media streaming unit, a game controlling unit, and a game machine communicatively connected using a communication network. The system enables a user to play arcade games on a remotely located game machine using the user device. The system further enables the user to redeem rewards in a physical manner or in exchange for coins or other game currency. The rewards redeemed in the physical manner can further be shipped to the user.


