Remote Audience Feedback Loop for Live Event Control

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Solution Overview

Problem

Existing systems for remote participation in live events do not allow for direct and instantaneous interaction between remote audiences and the live event, limiting feedback and its impact on the event's course.

Innovation Solution

A system that enables remote viewers to provide feedback through interactive environments, which is processed and used to directly update the live event, allowing for immediate influence on the event's actions and course.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional TV broadcasting is used to deliver live events to remote audiences, then the broadcast can reach a wide audience, but the remote audience cannot interact with the live event in real-time

Engineering Contradiction:
Improveinteraction capabilityVSAvoidfeedback delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements a feedback mechanism where remote viewers can send feedback data (votes, messages, reactions) that is received by a processing unit, which then directly influences the live event in real-time. This creates a closed-loop system where audience input immediately affects the broadcast content, eliminating the traditional one-way communication model.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces a processing unit as an intermediary between the remote audience and the live event. This intermediary receives feedback from viewers, processes it according to predefined rules, and sends control signals back to the interactive environment to modify the event flow, enabling real-time indirect control for remote audiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If separate organizational structures are used to manage each live event and process feedback independently, then each event can be managed autonomously, but the system complexity increases and centralized control is lost

Engineering Contradiction:
Improvecentralized management capabilityVSAvoidorganizational structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal processing unit that can handle multiple live events simultaneously through a single centralized infrastructure. This processing unit receives feedback from various events, identifies the source event, and applies appropriate control actions, eliminating the need for separate organizational structures for each event while reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the feedback processing functionality into a centralized processing unit that handles multiple events through a unified system. Instead of having separate feedback processing systems for each event, the patent combines these functions into a single multi-functional unit that can manage diverse events and feedback types through standardized processes.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9066144B2Interactive remote participation in live entertainment
Publication Date: 2015.06.23 CRYTEK
  • US9066144B2 patent drawing
  • US9066144B2 patent drawing
  • US9066144B2 patent drawing

AI summary

A system and method for remote participation in live events are described. The system comprises one or more interactive environments, each hosting a live event and including means for continuously recording the interactive environment; a transmitter coupled to the one or more interactive environments, configured to receive from each interactive environment the respective recording and to transfer each recording to at least some of a plurality of remote viewers; a processing unit configured to receive feedback related to one of said live events from two or more of the remote viewers, wherein, based on the feedback, the processing unit is configured to determine an interactive environment hosting the related live event and to directly update the determined interactive environment based on the feedback.