Remote Card Game Table with Camera and RFID for Trust

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Solution Overview

Problem

Existing remote playing card games lack user trust due to unclear digital card shuffling and randomization processes, and they often restrict game format changes and multi-player interactions.

Innovation Solution

A method involving physical playing cards, RFID tags, and a shuffling assembly, coupled with real-time video capture and communication, allows for secure, efficient, and flexible remote game play, enabling multiple players to participate in various games with confidence, using a physical game table connected to electronic devices and a server for secure and transparent card distribution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If digital cards are used with mathematical algorithms for shuffling, then game automation is improved, but user trust deteriorates due to unclear randomization processes

Engineering Contradiction:
Improvecard shuffling automationVSAvoiduser trust
Core Design Contradiction:
Extent of automationVSReliability

Solution Approach 1:

The patent introduces a physical game table with a camera as an intermediary between the physical cards and the digital display. The camera captures real video footage of the physical card shuffling process, serving as a trusted mediator that bridges the gap between automated digital processing and user trust in randomization. This allows the system to maintain automation while providing visual verification of physical card handling.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a visual copy of the physical card shuffling process through camera footage displayed to users. Instead of showing users the actual physical cards being shuffled (which would require them to be present), the system creates and transmits a visual copy of the shuffling process, allowing remote users to verify the randomness without being physically present at the table.

Inventive Principle:
Principle #26Copying

2Reliability

If live video feed of physical dealer dealing cards is used, then user trust is improved, but game flexibility and multi-player capability deteriorate

Engineering Contradiction:
Improveuser trustVSAvoidgame format flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent segments the game system into separate functional components: a physical game table with cards and camera for trusted card handling, and electronic displays for each player showing the game state. This segmentation allows the trusted physical card handling to serve multiple players simultaneously through digital distribution of game information, enabling both user trust and multi-player flexibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The physical game table with camera serves as a universal platform that can support multiple different game formats and multiple players simultaneously. The same physical table and card shuffling mechanism can serve different game types (poker, blackjack, etc.) and multiple players at once through the digital interface, making the system highly adaptable while maintaining trust in card handling.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If physical cards with camera capture are used, then transparency of card distribution is improved, but device complexity increases

Engineering Contradiction:
Improvetransparency of card distributionVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The camera system automatically captures and transmits video footage of the card shuffling and dealing process without requiring manual intervention. The system serves itself by having the camera continuously monitor the physical cards and automatically provide visual verification to users, reducing the need for additional personnel or complex verification procedures while maintaining transparency.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11521467B2Remote playing card game
Publication Date: 2022.12.06 LUSID GAMING INC
  • US11521467B2 patent drawing
  • US11521467B2 patent drawing
  • US11521467B2 patent drawing

AI summary

A method of playing a remote playing card game that includes a specialized physical game table communicatively coupled to a plurality of electronic communication devices remotely displaced from the game table and dealing physical playing cards on the physical game table, wherein a camera on the physical game table is operably configured to communicate the suit and rank of the dealt playing cards, the physical shuffling of the cards, and the game layout on the game table, to the electronic communication devices for the remote users for game play.